Brush Entities
Trigger_push_team
When an entity enters the trigger volume, it is projected in the direction specified.
Synergy_brush
A brush-built entity with various features. This one, for Synergy. Also can be used as a team-specific trigger volume.
Trigger_object_location
A trigger that can be triggered multiple times when a synergy_object has entered the volume.
Trigger_noblock
When touched by a player, the entity makes the player non-solid to other players until he leaves the volume of the brush, then he becomes solid again.
Point Entities
Info_itemchecker
This entity will check the pActivator for synergy_item entities. Only players can use this entity.
Info_random
This entity allows mappers to randomize their level a bit. To have this entity start when the map loads, add a logic_auto entity to the map and target me.
Game_team_equip
This entity acts just like a game_player_equip, just with teamplay features.
Synergy_team_manager
This entity controls special Synergy team functions. Remember, 0 = All Teams, 1 = Spectator, 2 = Combine, 3 = Rebels.
Info_teamcheck
This entity fires it's output when inputted with the same team index as it's own.
Synergy_gameinfo
Controls special map characteristics.
Item_pickupobject
A Synergy pickup-item entity. Very similar to the TFC entity.
Item_object
A Synergy object entity. Much like a physics entity, but created for teamplay with special events. Use with the synergy_object_location entity.
 Info_checkpoint
Checkpoints can be useful for progressive maps, like campaigns such as Half-Life 2.
 Info_findtarget
An entity that will continuously search for a specified entity.
Xen_hair
Xen World - Hair
Xen_plantlight
Xen World - Plant Light
Xen_spore_large
Xen World - Large Spore
Xen_spore_medium
Xen World - Medium Spore
Xen_spore_small
Xen World - Small Spore
Xen_tree
Xen World - Plant Tree
NPCs
 Npc_zombine
Zombified combine soldier. Requires HL2 Episode 1.
Npc_babycrab
Baby headcrab.
 Npc_houndeye
Short, 3-legged creature with insect-like eyes. Has a shockwave attack.
Npc_bullsquid
2-legged creature with a tail and tentacles on its face. It fires bursts of slime at enemies.
 Npc_alien_grunt
3-Armed biped that fires homing projectiles (hornets) at its enemies.
Npc_controller
Would control alien slaves (vortigaunts) in hl1. Fires yellow sprites at enemies.
 Npc_gargantua
Giant biped with 4 arms. Has a flamethrower and a linear shockwave attack.
Npc_tentacle
Stationary NPC that pierces enemies.
 Npc_hassassin
Highly agile female assassin, equipped with a pistol and grenades.
Npc_bigmomma
Giant, 4-Legged monster with a large sack. Spawns baby headcrabs, and shoots large globs of acid at enemies.
Npc_scientist
Black Mesa scientist.
Npc_human_grunt
Basic human soldier.
 Npc_panthereye
4-legged creature with 1 large, red eye. Attacks enemies by lunging at them and slashing them with its claws.
Weapons and Ammo
Weapon_melee
Fists. Should be added only by game_player_equip (no world model).
 Weapon_medkit
Used to heal yourself or allies. Healing your allies has a greater effect than healing yourself.
 Weapon_mp5k
MP5K submachine gun. MP5K uses the same ammo as the SMG1
 Weapon_mg1
Combine machine gun taht uses the same ammo as the ar2. Fires more accurately when user is crouched.
 Weapon_sl8
SL8 combat rifle. Deals heavy damage, and comes with a scope.
 Weapon_flaregun
Fires a flare of the same color as your playercolor. Flares ignite enemies on contact.
 Item_box_sl8_rounds
Sl8 ammo.
 Item_box_flare_rounds
Box of 5 flares.
 Item_flare_round
A single flare.
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