Synergy Documentation
SDK and Editing : New Entities

1. Introduction
1. Home
2. About
3. F.A.Q.
2. Gameplay
1. Game Types
2. Starting a Game
3. Maintaining a Server
4. Playing the Game
5. Steam Mounts
3. SDK and Editing
1. Setting Up
2. Custom Sounds
3. Player Models
4. Custom NPCs
5. Custom NPC Sounds
6. Custom Weapons
7. Map Config Files
8. Class System
9. Life System
10. New Entities

Brush Entities

Trigger_push_team
When an entity enters the trigger volume, it is projected in the direction specified.
Synergy_brush
A brush-built entity with various features. This one, for Synergy. Also can be used as a team-specific trigger volume.
Trigger_object_location
A trigger that can be triggered multiple times when a synergy_object has entered the volume.
Trigger_noblock
When touched by a player, the entity makes the player non-solid to other players until he leaves the volume of the brush, then he becomes solid again.

Point Entities

Info_itemchecker
This entity will check the pActivator for synergy_item entities. Only players can use this entity.
Info_random
This entity allows mappers to randomize their level a bit. To have this entity start when the map loads, add a logic_auto entity to the map and target me.
Game_team_equip
This entity acts just like a game_player_equip, just with teamplay features.
Synergy_team_manager
This entity controls special Synergy team functions. Remember, 0 = All Teams, 1 = Spectator, 2 = Combine, 3 = Rebels.
Info_teamcheck
This entity fires it's output when inputted with the same team index as it's own.
Synergy_gameinfo
Controls special map characteristics.
Item_pickupobject
A Synergy pickup-item entity. Very similar to the TFC entity.
Item_object
A Synergy object entity. Much like a physics entity, but created for teamplay with special events. Use with the synergy_object_location entity.

Info_checkpoint
Checkpoints can be useful for progressive maps, like campaigns such as Half-Life 2.

Info_findtarget
An entity that will continuously search for a specified entity.
Xen_hair
Xen World - Hair
Xen_plantlight
Xen World - Plant Light
Xen_spore_large
Xen World - Large Spore
Xen_spore_medium
Xen World - Medium Spore
Xen_spore_small
Xen World - Small Spore
Xen_tree
Xen World - Plant Tree

NPCs

Npc_zombine
Zombified combine soldier. Requires HL2 Episode 1.
Npc_babycrab
Baby headcrab.

Npc_houndeye
Short, 3-legged creature with insect-like eyes. Has a shockwave attack.
Npc_bullsquid
2-legged creature with a tail and tentacles on its face. It fires bursts of slime at enemies.

Npc_alien_grunt
3-Armed biped that fires homing projectiles (hornets) at its enemies.
Npc_controller
Would control alien slaves (vortigaunts) in hl1. Fires yellow sprites at enemies.

Npc_gargantua
Giant biped with 4 arms. Has a flamethrower and a linear shockwave attack.
Npc_tentacle
Stationary NPC that pierces enemies.

Npc_hassassin
Highly agile female assassin, equipped with a pistol and grenades.
Npc_bigmomma
Giant, 4-Legged monster with a large sack. Spawns baby headcrabs, and shoots large globs of acid at enemies.
Npc_scientist
Black Mesa scientist.
Npc_human_grunt
Basic human soldier.

Npc_panthereye
4-legged creature with 1 large, red eye. Attacks enemies by lunging at them and slashing them with its claws.

Weapons and Ammo

Weapon_melee
Fists. Should be added only by game_player_equip (no world model).

Weapon_medkit
Used to heal yourself or allies. Healing your allies has a greater effect than healing yourself.

Weapon_mp5k
MP5K submachine gun. MP5K uses the same ammo as the SMG1

Weapon_mg1
Combine machine gun taht uses the same ammo as the ar2. Fires more accurately when user is crouched.

Weapon_sl8
SL8 combat rifle. Deals heavy damage, and comes with a scope.

Weapon_flaregun
Fires a flare of the same color as your playercolor. Flares ignite enemies on contact.

Item_box_sl8_rounds
Sl8 ammo.

Item_box_flare_rounds
Box of 5 flares.

Item_flare_round
A single flare.

Content Copyright © Synergy Development Team
2005 - 2007