| Version 44 | |||
| #269 | Map | Returned some old Synergy maps (Apprehension, Dead Simple, Farm, FogIsland and Forgotten Evils) | By Krazy Kasrkin on 23/12/2012 |
| #268 | Other | Returned some old Synergy content (MG1, MP5K, Gargantua) | By Krazy Kasrkin on 23/12/2012 |
| #266 | Code | When directly healing other players, you will now keep any remainder not taken. | By Krazy Kasrkin on 23/12/2012 |
| #265 | Code | Updated the HUD for the scoreboard. | By Krazy Kasrkin on 23/12/2012 |
| #264 | Code | Updated FGD. | By Krazy Kasrkin on 23/12/2012 |
| #263 | Code | Updated nearly all of the EDTs for all Half-Life 2 campaigns with various updates, changes and fixes. | By Krazy Kasrkin on 23/12/2012 |
| #262 | Code | RPG, SMG1 altfire, and crossbow bolts will no longer collide with other players for a short time after firing. (When friendlyfire is disabled) | By Krazy Kasrkin on 23/12/2012 |
| #261 | Code | Readded startup video. (If this causes crashes, add -novid as a launch parameter.) | By Krazy Kasrkin on 23/12/2012 |
| #260 | Code | Players will now drop their healthpack if they die. | By Krazy Kasrkin on 23/12/2012 |
| #259 | Code | Players will now drop a single item when they die containing all their ammo. | By Krazy Kasrkin on 23/12/2012 |
| #258 | Code | Players can now refill depleted healthchargers by 'healing' them. | By Krazy Kasrkin on 23/12/2012 |
| #257 | Code | Player health will now slowly regenerate up to 20HP. (mp_regen_health_enable to toggle) | By Krazy Kasrkin on 23/12/2012 |
| #256 | Code | Notable new ConVars: mp_antirush_percent, mp_teleport_disable, mp_doors_openonly. | By Krazy Kasrkin on 23/12/2012 |
| #255 | Code | New entity: logic_difficulty - interfaces difficulty level and number of players into the I/O. | By Krazy Kasrkin on 23/12/2012 |
| #254 | Code | Items (Ammo/Healthkits/Batteries) will now retain any value that is not taken and will stay until depleted. | By Krazy Kasrkin on 23/12/2012 |
| #253 | Code | Games List Menu will now show 'Support Level' for each game. (arbitrary EDT quality level) | By Krazy Kasrkin on 23/12/2012 |
| #252 | Code | Fixedup van and truck vehicle scripts a bit. | By Krazy Kasrkin on 23/12/2012 |
| #251 | Code | Fixed the infamous APC laser dot. | By Krazy Kasrkin on 23/12/2012 |
| #250 | Code | Fixed some instances of hl2.exe not closing properly. | By Krazy Kasrkin on 23/12/2012 |
| #249 | Code | Fixed players from spam-using doors. | By Krazy Kasrkin on 23/12/2012 |
| #248 | Code | Fixed not being able to unzoom after firing the Crossbow while zoomed-in until you finished reloading. | By Krazy Kasrkin on 23/12/2012 |
| #247 | Code | Fixed Barnacles not always snatching players and objects. | By Krazy Kasrkin on 23/12/2012 |
| #246 | Code | Disabled vehicle auto-centering by default (r_AirboatViewBlendTo / r_JeepViewBlendTo). | By Krazy Kasrkin on 23/12/2012 |
| #245 | Code | Disabled passive weapon auto-reloading by default. | By Krazy Kasrkin on 23/12/2012 |
| #244 | Code | Added sv_vote_percent_* cvars for each vote type to dictate % of players required for the vote to pass. | By Krazy Kasrkin on 23/12/2012 |
| #243 | Code | Added sv_savedir to change the save directory. | By Krazy Kasrkin on 23/12/2012 |
| #242 | Code | Added OnKilled output for all entities. | By Krazy Kasrkin on 23/12/2012 |
| #241 | Code | Added more player automatic responces. | By Krazy Kasrkin on 23/12/2012 |
| #240 | Code | Added cvar for prop surfing (sv_propjump_enable) | By Krazy Kasrkin on 23/12/2012 |
| #239 | Code | Added content files for several source engine games | By Krazy Kasrkin on 23/12/2012 |
| #238 | Code | Added a random new weapon: weapon_pipe | By Krazy Kasrkin on 23/12/2012 |
| #237 | Model | Added a new vehicle: prop_vehicle_jeep_elite | By Krazy Kasrkin on 23/12/2012 |
| #236 | Code | Added a few submodes: * Vintage Mode (mp_vintage_mode): Will remove applicable Synergy modifications to supported games, but maintains core functionality and support. * Antirush Mode (mp_antirush_disable): Option to disable the progression prevention methods at the end of many levels. NOTE: Not all scenarios are accommodated for as of yet. | By Krazy Kasrkin on 23/12/2012 |
| #235 | Code | Added a few options under the Advanced tab in the 'Create A Server' menu. | By Krazy Kasrkin on 23/12/2012 |
| #234 | Other | Added a custom vrad solution. | By Krazy Kasrkin on 23/12/2012 |