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Development
Version 44
#269 Map Returned some old Synergy maps (Apprehension, Dead Simple, Farm, FogIsland and Forgotten Evils) By Krazy Kasrkin
on 23/12/2012
#268 Other Returned some old Synergy content (MG1, MP5K, Gargantua) By Krazy Kasrkin
on 23/12/2012
#266 Code When directly healing other players, you will now keep any remainder not taken. By Krazy Kasrkin
on 23/12/2012
#265 Code Updated the HUD for the scoreboard. By Krazy Kasrkin
on 23/12/2012
#264 Code Updated FGD. By Krazy Kasrkin
on 23/12/2012
#263 Code Updated nearly all of the EDTs for all Half-Life 2 campaigns with various updates, changes and fixes. By Krazy Kasrkin
on 23/12/2012
#262 Code RPG, SMG1 altfire, and crossbow bolts will no longer collide with other players for a short time after firing. (When friendlyfire is disabled) By Krazy Kasrkin
on 23/12/2012
#261 Code Readded startup video. (If this causes crashes, add -novid as a launch parameter.) By Krazy Kasrkin
on 23/12/2012
#260 Code Players will now drop their healthpack if they die. By Krazy Kasrkin
on 23/12/2012
#259 Code Players will now drop a single item when they die containing all their ammo. By Krazy Kasrkin
on 23/12/2012
#258 Code Players can now refill depleted healthchargers by 'healing' them. By Krazy Kasrkin
on 23/12/2012
#257 Code Player health will now slowly regenerate up to 20HP. (mp_regen_health_enable to toggle) By Krazy Kasrkin
on 23/12/2012
#256 Code Notable new ConVars: mp_antirush_percent, mp_teleport_disable, mp_doors_openonly. By Krazy Kasrkin
on 23/12/2012
#255 Code New entity: logic_difficulty - interfaces difficulty level and number of players into the I/O. By Krazy Kasrkin
on 23/12/2012
#254 Code Items (Ammo/Healthkits/Batteries) will now retain any value that is not taken and will stay until depleted. By Krazy Kasrkin
on 23/12/2012
#253 Code Games List Menu will now show 'Support Level' for each game. (arbitrary EDT quality level) By Krazy Kasrkin
on 23/12/2012
#252 Code Fixedup van and truck vehicle scripts a bit. By Krazy Kasrkin
on 23/12/2012
#251 Code Fixed the infamous APC laser dot. By Krazy Kasrkin
on 23/12/2012
#250 Code Fixed some instances of hl2.exe not closing properly. By Krazy Kasrkin
on 23/12/2012
#249 Code Fixed players from spam-using doors. By Krazy Kasrkin
on 23/12/2012
#248 Code Fixed not being able to unzoom after firing the Crossbow while zoomed-in until you finished reloading. By Krazy Kasrkin
on 23/12/2012
#247 Code Fixed Barnacles not always snatching players and objects. By Krazy Kasrkin
on 23/12/2012
#246 Code Disabled vehicle auto-centering by default (r_AirboatViewBlendTo / r_JeepViewBlendTo). By Krazy Kasrkin
on 23/12/2012
#245 Code Disabled passive weapon auto-reloading by default. By Krazy Kasrkin
on 23/12/2012
#244 Code Added sv_vote_percent_* cvars for each vote type to dictate % of players required for the vote to pass. By Krazy Kasrkin
on 23/12/2012
#243 Code Added sv_savedir to change the save directory. By Krazy Kasrkin
on 23/12/2012
#242 Code Added OnKilled output for all entities. By Krazy Kasrkin
on 23/12/2012
#241 Code Added more player automatic responces. By Krazy Kasrkin
on 23/12/2012
#240 Code Added cvar for prop surfing (sv_propjump_enable) By Krazy Kasrkin
on 23/12/2012
#239 Code Added content files for several source engine games By Krazy Kasrkin
on 23/12/2012
#238 Code Added a random new weapon: weapon_pipe By Krazy Kasrkin
on 23/12/2012
#237 Model Added a new vehicle: prop_vehicle_jeep_elite By Krazy Kasrkin
on 23/12/2012
#236 Code Added a few submodes: * Vintage Mode (mp_vintage_mode): Will remove applicable Synergy modifications to supported games, but maintains core functionality and support. * Antirush Mode (mp_antirush_disable): Option to disable the progression prevention methods at the end of many levels. NOTE: Not all scenarios are accommodated for as of yet. By Krazy Kasrkin
on 23/12/2012
#235 Code Added a few options under the Advanced tab in the 'Create A Server' menu. By Krazy Kasrkin
on 23/12/2012
#234 Other Added a custom vrad solution. By Krazy Kasrkin
on 23/12/2012
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