Version 28 | |||
#223 | Code | Updated the campaign maps from Trainstation to Coast maps | By VOSK on 10/07/2011 |
#222 | Code | Fixed problematic bug where vital NPC (Alyx, Barney, ...) or use of a player_loadsaved entity would crash the server | By VOSK on 10/07/2011 |
#221 | Code | Added ability for players to drop health kits from their health pool; however they cannot be used to heal oneself | By VOSK on 4/07/2011 |
#220 | Code | Donors can now play as special characters in game | By VOSK on 2/07/2011 |
#219 | Code | Fixed bug where Combine Ball fired from one player could kill a player driving a vehicle | By VOSK on 15/06/2011 |
#218 | Code | Fixed bug where item_ammo_drop would crash the game when picked up through transition | By VOSK on 15/06/2011 |
#217 | Code | Fixed issues with player vehicle animations (especially crane and prisoner pod vehicles, also including minor tweaks to jeep and airboat) | By VOSK on 12/06/2011 |
#216 | Code | Fixed bug where some files were unintentionally being loaded from base games overriding Synergy files (skill settings, backgrounds, key bindings, ...) | By VOSK on 12/06/2011 |
#215 | Code | Updated the Create Server Dialog window; added multiple tabs and included more options | By VOSK on 10/06/2011 |
#214 | Code | Fixed bug where players could toss a grenades/projectiles, disconnect and kill teammates | By VOSK on 9/06/2011 |
#213 | Code | Fixed bug where players could constantly use the USE key to climb props | By VOSK on 9/06/2011 |
#212 | Code | Change() input added to hud_timer entity, so the timer can be adjusted (up and down) | By VOSK on 9/06/2011 |
#211 | Code | Fixed bug where only players could damage multiplayer vehicles (prop_vehicle_mp) | By VOSK on 9/06/2011 |
#210 | Code | Deagle recoil (from side-to-side) reduced | By VOSK on 9/06/2011 |
#209 | Code | Donor Feature Effect Color now affects the RPG laser color | By VOSK on 8/06/2011 |