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Development
Version 28
#223 Code Updated the campaign maps from Trainstation to Coast maps By VOSK
on 10/07/2011
#222 Code Fixed problematic bug where vital NPC (Alyx, Barney, ...) or use of a player_loadsaved entity would crash the server By VOSK
on 10/07/2011
#221 Code Added ability for players to drop health kits from their health pool; however they cannot be used to heal oneself By VOSK
on 4/07/2011
#220 Code Donors can now play as special characters in game By VOSK
on 2/07/2011
#219 Code Fixed bug where Combine Ball fired from one player could kill a player driving a vehicle By VOSK
on 15/06/2011
#218 Code Fixed bug where item_ammo_drop would crash the game when picked up through transition By VOSK
on 15/06/2011
#217 Code Fixed issues with player vehicle animations (especially crane and prisoner pod vehicles, also including minor tweaks to jeep and airboat) By VOSK
on 12/06/2011
#216 Code Fixed bug where some files were unintentionally being loaded from base games overriding Synergy files (skill settings, backgrounds, key bindings, ...) By VOSK
on 12/06/2011
#215 Code Updated the Create Server Dialog window; added multiple tabs and included more options By VOSK
on 10/06/2011
#214 Code Fixed bug where players could toss a grenades/projectiles, disconnect and kill teammates By VOSK
on 9/06/2011
#213 Code Fixed bug where players could constantly use the USE key to climb props By VOSK
on 9/06/2011
#212 Code Change() input added to hud_timer entity, so the timer can be adjusted (up and down) By VOSK
on 9/06/2011
#211 Code Fixed bug where only players could damage multiplayer vehicles (prop_vehicle_mp) By VOSK
on 9/06/2011
#210 Code Deagle recoil (from side-to-side) reduced By VOSK
on 9/06/2011
#209 Code Donor Feature Effect Color now affects the RPG laser color By VOSK
on 8/06/2011
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