Version 14 | |||
#169 | Other | Added support for third-party mod, "City 7: Toronto Conflict" | By VOSK on 1/09/2009 |
#168 | Code | Fixed many server-crashing bugs for Linux servers, Linux servers should now be fairly stable now (provided that you have "hl2", "episodic" and "ep2" files on a case-insensitive filesystem) | By VOSK on 27/08/2009 |
#167 | Code | Fixed bug where certain NPCs would pick up weapons they could not use - physcannon, frag, crossbow | By VOSK on 19/08/2009 |
#166 | Code | Fixed bug where in some cases players would get stuck with godmode after leaving a series of point_viewcontrol | By VOSK on 17/08/2009 |
#165 | Code | point_viewcontrol that is enabled for all players will also activate for connecting players too, as long as the entity is active | By VOSK on 16/08/2009 |
#164 | Code | Players that are outside of the transition volume and get teleported to the other players, will now be put into a ducked state if need be | By VOSK on 16/08/2009 |
#163 | Code | player_loadsaved now reloads the last save point, or resets all entities on the map, instead of doing a changelevel | By VOSK on 16/08/2009 |
#162 | Code | Updated info_player_equip to be more easy to use; it now provides options in the entity properties window 161 July 12, 2009> point_viewcontrol with "All Players" and "Start at Player" spawnflags, will now start at the activating player, if one | By VOSK on 16/08/2009 |
#161 | Code | Added new donor information window to display the user's Steam ID and to provide some guidance | By VOSK on 21/06/2009 |
#160 | Code | Cheat flag removed from variable "thirdperson_mayamode" | By VOSK on 19/06/2009 |
#159 | Code | Updated to new Source SDK code base (includes TF2 animation system, TF2 player avoidance code, hopefully stability) | By VOSK on 19/06/2009 |
#158 | Code | Added new Voting System with GUI enabling players to vote change level, kick player, change skill level and restore game to last save point | By VOSK on 25/05/2009 |
#157 | Code | Spawn Timer is no longer visible to players | By VOSK on 20/03/2009 |
#156 | Code | Fixed bug where "stuck" command would crash the server if a player used it while in a vehicle | By VOSK on 20/03/2009 |
#155 | Code | Fixed bug where env_laser and env_beam wouldn't hurt players because the traceline started in the wall | By VOSK on 15/03/2009 |
#154 | Code | Fixed bug where players could execute some debug commands and potentially cause server crashes | By VOSK on 14/03/2009 |
#153 | Code | Added two new player voice command options ("Lead On" and "Let's Go") as well as one new automatic one (player death) | By VOSK on 6/03/2009 |
#152 | Code | Added functionality for mp_respawntime - set value higher than zero to get a respawn time instead of campaign gameplay | By VOSK on 6/03/2009 |
#151 | Code | Added server command sv_restart_map to reset the map to the last auto-save point (or to the beginning of the level) | By VOSK on 6/03/2009 |
#150 | Code | Added convar mp_friendlyfire_scale for server admins | By VOSK on 5/03/2009 |
#149 | Code | Added ability to utilize AutoSaves within multiplayer game | By VOSK on 5/03/2009 |
#148 | Code | Removed maxplayers limit crashing server | By VOSK on 5/03/2009 |
#147 | Code | Fixed bug where impulse 51 was not flagged as a cheat | By VOSK on 13/02/2009 |