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Synergy Documentation

Documentation: Setup Source SDK

Setting up Source SDK

If you wish to do any kind of modding for Synergy, you'll have to set up Source SDK first.
To do this, you must follow the instructions below:

  1. Close any programs related to the Source SDK (Source SDK Launcher, Hammer Editor, FacePoser, Model Viewer, ...)
  2. Locate the "GameConfig.txt" file, which can be found in the "sourcesdk\bin\orangebox\bin" directory
  3. Open this file with Notepad and scroll down to the bottom of the file.
  4. Insert the following code with the other game definitions. Be sure to place it within the brackets ({, }) of the "Games" key group. NOTE: we recommend you backup your "GameConfig.txt" file first.
    "Synergy" { "GameDir" "C:\Program Files\Steam\SteamApps\\synergy\synergy" "hammer" { "GameData0" "C:\Program Files\Steam\SteamApps\\synergy\synergy\SDK\synergy.fgd" "BSP" "C:\Program Files\Steam\SteamApps\\sourcesdk\bin\orangebox\bin\vbsp.exe" "Vis" "C:\Program Files\Steam\SteamApps\\sourcesdk\bin\orangebox\bin\vvis.exe" "Light" "C:\Program Files\Steam\SteamApps\\sourcesdk\bin\orangebox\bin\vrad.exe" "MapDir" "C:\Program Files\Steam\SteamApps\\sourcesdk_content\synergy\mapsrc" "GameExe" "C:\Program Files\Steam\SteamApps\\synergy\hl2.exe" "GameExeDir" "C:\Program Files\Steam\SteamApps\\synergy" "BSPDir" "C:\Program Files\Steam\SteamApps\\synergy\synergy\maps" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_coop" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
  5. You will have to change the green text to reflect your own computer and directory structure. NOTE: you must replace with your Steam account name; this will most likely be one of the directories within the "SteamApps" directory.
  6. Create the directory (or directories, if needed) mentioned in the value for "MapDir" ("C:\program files\steam\steamapps\\sourcesdk_content\synergy\mapsrc").
  7. Be sure run Synergy at least once, before using Source SDK, to obtain the game data files.