| Synergy Update News | by Mr.Hankey on 16/05/08 - 10:49 PM |
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Greetings Everyone,
I believe it's time for us to let you all in on what's been going on around here.
As some of you may already know, we've been working on an Orange Box version of Synergy, named Synergy (Orange Box Edition).
I am very happy to announce that Half-Life 2: Episode Two has been fully converted to work with Synergy (Orange Box Edition),
as well as Half-Life 2: Episode One and Half-Life 2 - all in one mod. You will be able to play from the beginning of Half-Life 2, all the way
to the end of Half-Life 2: Episode Two.
We have also fixed our focus for this project. In earlier versions of Synergy, we have alot of customization capabilities. In Synergy
(Orange Box Edition), this sort of thing has been removed for various reasons: features were not being used enough and/or we don't have a large
enough community and more importantly, it enables us to properly create a true cooperative game that still has the singleplayer feel, without
worrying about server administrators or level designers changing the gameplay around, so it doesn't confuse players and so on.
In this next version, we will have a more unique gameplay which removes long distance walks from the spawn area, improves cooperation
among players and more importantly, makes the game much more challenging (you can actually lose now).
With the changes mentioned above, level designers will need to make some changes to their maps as well. In the near future I will be writing up
some documents on how to use the various things in Synergy (Orange Box Edition), such as the spawn manager, as well as releasing the new
FGD file for level designers so they can get started on preparing their levels for the coming update.
And don't forget to check out the new images on the Media page!
Thank you for your continued support!
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