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By Krazy Kasrkin on 9/04/2015 5:34 PM (EST)

Heya folks, here is another update for ya with various internal improvements.

If you find any issues with this update, please post the details in the forums and I'll be sure to check it out.

Please note that if you have a Workshop Add-on (not "Item Replacements") currently active in the Synergy Workshop you need to re-update it. This update removed the VPK requirement for Add-ons to solve various engine issues. All you need to do is select your Add-on in the Workshop Publisher Menu and do an "Update Item" and re-upload your content. Workshop standards are now out of beta so these requirements will no longer change.

Also a Rebel Rush event will be coming up soon so stay tuned!


  • Other:
    • Fixed (and updated) donors not working due to a recent change in the SteamID format.
    • Added support for loading a random background map on launch from the pool of what content you have available in the Advanced Multiplayer Options menu.
    • Fixed a few cases of missing textures on a listen server.
    • Fixed Synergy's custom weapon sounds not playing. (Again)
    • Properly removed cheat flag from stopsound command.
    • Enabled sv_airaccelerate and sv_rollangle (camera sway) convars.
    • Added conver glow_max to limit the maximum number of object outlines to render at once.
    • Fixed a client crash on Linux.
    • Replaced Convar toggle_show_players with hud_player_info_enable to toggle the Avatar over player's heads.
    • Added support for mounting content inside the "custom" folder (synergy/custom) to enable, set contentloader_custom_folder_enable to 1. This will also mount all VPKs found in the root of the folder.

  • Various minor bugfixes.

  • By Krazy Kasrkin on 17/12/2014 7:56 PM (EST)

    Hey folks! Been quite some time! I hope over the next few months to have some time to give Synergy the attention it needs! This round we're releasing Steam Workshop for Synergy. We know you like to mod Synergy up so we figured having a centralized and game-supported implementation is the way to go to keep it easy as possible.

    How does Synergy Workshop work?


    Simply head over to the Synergy Workshop page and search for items to subscribe to (You can do this in-game as well). Once you subscribe, the item will begin downloading in Steam.

    You do not have to restart Synergy in order to mount new Workshop items you've subscribed to; they will be automatically mounted the next time you load a level (if the item is finished downloading).

    We have a few small test example items to toy with, but it may take some time for users add their own content.

    What type of content is supported?


    Technically most if not all forms of content are supported but we categorized it into two distinct groups.

    Of course, as this is a beta, all of this is subject to change if we decide a different system is better, or if you have an awesome suggestion!

    How do I upload something to Synergy Workshop?


    Check out our Synergy Workshop Documentation.

    Why are dedicated servers not supported right now!??


    The Workshop is primarily in beta because dedicated servers do not support the new method Steam uses to manage Workshop Items. Item Replacement items will work fine on the client, however, Add-on items will only work on the client and listen servers. As soon as Steam adds support for dedicated servers we will implement it right away!

    The new method (known as ISteamUGC) is the next version of Workshop support for Steam games. The previous method used the Steam cloud which had many limitations. The new method supports unlimited file sizes and file counts and can be updated frequently and easily using the SteamPipe content system for fast and small downloads/updates.

    So head on over! If you have suggestions to help improve Synergy Workshop or just wish to report a bug, please create a post in the new Workshop Discussion!

    Other minor fixes in this update (55c):

    Changes in 55d (12-16-2014):

    When is the next Rebel Rush event?


    We're planning on hosting another Rebel Rush event sometime within the next month so stay tuned!

    Til next time!

    By Krazy Kasrkin on 5/09/2013 8:49 AM (EST)

    Back so soon? Yep! We decided to go ahead and publish the ‘beta branch (2013)’ of Synergy to replace the previous 2007 version. What this means is Synergy will now play nice with Steampipe, and should work as expected from now on.

    To ensure this process goes as smoothly, clean, and error free as possible, we recommend reinstalling Synergy via right clicking Synergy, “Delete Local Content”, then re-downloading. Synergy is now a SteamPipe app, meaning it resides within the steamapps\common directory now. Make sure Half-Life 2 and friends (episodes) are converted to this new format as well in order to play them within Synergy (which they should be if you played them recently).

    This is our first ‘official’ release of this version, so there may be minor bugs present but this version should fix most if not all of the flakey issues over the last 6 months caused during the SteamPipe transition.

    Thanks and stay tuned for Mac and Linux support!

    Check out the new Dedicated Server Documentation.

    By Krazy Kasrkin on 3/09/2013 9:03 PM (EST)

    Hey folks! Been quite some time! I hope over the next few months to have some time to give Synergy the attention it needs! This round we're releasing Steam Workshop for Synergy. We know you like to mod Synergy up so we figured having a centralized and game-supported implementation is the way to go to keep it easy as possible.

    How does Synergy Workshop work?


    Simply head over to the Synergy Workshop page and search for items to subscribe to (You can do this in-game as well). Once you subscribe, the item will begin downloading in Steam.

    You do not have to restart Synergy in order to mount new Workshop items you've subscribed to; they will be automatically mounted the next time you load a level (if the item is finished downloading).

    We have a few small test example items to toy with, but it may take some time for users add their own content.

    What type of content is supported?


    Technically most if not all forms of content are supported but we categorized it into two distinct groups.

    Of course, as this is a beta, all of this is subject to change if we decide a different system is better, or if you have an awesome suggestion!

    How do I upload something to Synergy Workshop?


    Check out our Synergy Workshop Documentation.

    Why are dedicated servers not supported right now!??


    The Workshop is primarily in beta because dedicated servers do not support the new method Steam uses to manage Workshop Items. Item Replacement items will work fine on the client, however, Add-on items will only work on the client and listen servers. As soon as Steam adds support for dedicated servers we will implement it right away!

    The new method (known as ISteamUGC) is the next version of Workshop support for Steam games. The previous method used the Steam cloud which had many limitations. The new method supports unlimited file sizes and file counts and can be updated frequently and easily using the SteamPipe content system for fast and small downloads/updates.

    So head on over! If you have suggestions to help improve Synergy Workshop or just wish to report a bug, please create a post in the new Workshop Discussion!

    Other minor fixes in this update (55c):

    Changes in 55d (12-16-2014):

    When is the next Rebel Rush event?


    We're planning on hosting another Rebel Rush event sometime within the next month so stay tuned!

    Til next time!

    By VOSK on 26/06/2013 1:26 PM (EST)

    Hello everyone, I hope everyone is doing well.

    Synergy, since it’s beginning, has and always will have one particular goal in mind: To play Half-Life 2 cooperatively online with friends. Although this goal will always remain, Synergy is now evolving, and we hope to keep this project alive and fun for a long time.

    We want to let you know that we are, once again, working on something big! Though, we will have more information for you in the coming months.

    We have since set up a Synergy Mod facebook page. The Synergy Team will likely be posting up some screenshots as we go along, so I recommend you connect with us to keep up with developments!

    I have more good news as well: Matt (kilgore), creator of some well-known levels such as Apprehension, Forgotten Evils and Fog Island, is back from the grave and will be joining us on this journey - after a long absence of online presence!

    I would also like to take this opportunity to thank our beloved players and donors alike - you’ve kept synergy going and we greatly appreciate it.

    For those of you who continue to send us donations, thank you. These have been well-received gifts and they will be put to good use. We do still regularly update our donor list.

    Again, check out our new facebook page as well as our twitter @synergymod - we’ll keep in touch!

    Follow us on Twitter!