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By VOSK on 31/08/2011 12:42 PM (EST)

Hello everyone,

I'd like to take this time to inform you that I have resumed school once again, so I'll be taking a break from things, to focus on school.

For you, this means new features will certainly be less frequent; however minor updates are still possible.

Well keep in touch!

By VOSK on 11/07/2011 7:17 AM (EST)

Greetings everyone! We have another update for you all!

Before we get to that though, I'd like to invite you to join us on Twitter; we'll be keeping in touch with more development news there. Follow us!

For those generous people that have donated to this game; we've added two new playable characters for you to use!

We've made some fantastic changes to the Create Server dialog window; images of the map, as well as the name, are displayed in a scrollable window - to make it easier to identify maps. Take a look:

Now if you'd like to review our full change log, you can do so here; Version 28 ChangeLog.

As you can see, quite a few bugs have been taken care of as well. Try it out, tell us what you think!

By VOSK on 1/06/2011 9:01 AM (EST)

Hello again! It's been a really long time. Too long since our last actual update.
I've been told there are rumours going around that Synergy is getting an update...

The rumours are true!

We put the project back on track and we're ready for our version to go public! You can find the change log right here.

Some important things have been addressed, such as some broken Half-Life 2 singleplayer maps from Valve, Jeep physics, seat position for players, donor features, etc.

We're also experimenting with a new weapon we've added as well, the Desert Eagle (.357).

Desert Eagle .357 Desert Eagle .357 Desert Eagle .357

Give us your thoughts on it; if you like it, hate it, want it kept or just toss it. If you're not signed up on the forums yet, that would be the best place to let us know what you think!

You'll need to use cheats to play with this weapon for now.

If you've not connected with us through Steam, please do so by joining our Steam Game Group.


Connect Now!

Take care!

By VOSK on 16/05/2011 9:05 AM (EST)

The project certainly was on-hold for a quite some time.

We haven't forgotten it.

The ol' Synergy gears have been oiled...

By VOSK on 8/02/2010 11:08 AM (EST)

Hello everyone!

Life has been a bit hectic for all of us, with jobs, work, sleep deprivation, temporary insanity, but we would like to inform you that the project continues!

We're starting to change our focus again; we would like to create our own campaign now, as well as add in our own new ideas. Which basically means, you will eventually see new content for the mod. However, we still will be continually fixing issues with the vanilla campaigns like Half-Life 2.
To help with this new direction, we will be in need of additional developers, but more on that will come later.

There are some other issues, mainly gameplay ones, that the team is discussing as well; the healing and ammo-sharing system (or lack of), how players will respawn and general flow of the game. We are also discussing ideas to help server administrators set up servers more easily.

Archanor has completed some updates to his syn_TakeOver map - complete with new textures and an exciting helicopter battle.


For those of you level designers, feel free to make use of the new textures as well, especially if you'll be participating in our very first official map contest! Winner will be given FPS Points and the possibility for inclusion in our next update. See this page for details.

We realize this is a small update, however we thank you all for your patience!