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gmc.jimmy  : (08 May 2013 - 08:05 PM) The guests browsing are probably spambots or search engines.
SaRg3nT1  : (03 May 2013 - 08:41 PM) Hmm. the online at once record seems to be broken every day. If you're a guest browsing these forums, why not join? As the saying goes, "The more the merrier."
jonnyquattro  : (27 April 2013 - 11:47 AM) woot.
Stino  : (25 April 2013 - 10:14 AM) https://www.facebook.com/SynergyMod People, you know what to do!
TBC Alex  : (22 April 2013 - 01:38 PM) Do you need help no problem send me a pm or open a thread
WattoDaToyda...  : (20 April 2013 - 10:21 PM) Someone please help me with my server!
scorp75  : (19 January 2013 - 01:28 PM) Spam, spam, spam. I am saddened to see this
VOSK  : (18 January 2013 - 03:48 PM) Looking into ways to correct that.
ChexGuy  : (06 January 2013 - 06:44 PM) actually a lot of the forums have spambot posts
ChexGuy  : (06 January 2013 - 06:43 PM) holy crap the entire Synergy Discussion forum is spambots wtf
Pestilence  : (03 January 2013 - 11:38 AM) Woo synergy updates!!
Edfake  : (31 December 2012 - 10:22 PM) sourcemod should now be fixed as of 9 hours ago
Edfake  : (31 December 2012 - 10:21 PM) Happy new years!!!!
Zero Alpha 2  : (31 December 2012 - 12:27 PM) And Happy New years eve!
Zero Alpha 2  : (31 December 2012 - 12:26 PM) Its been awfully quiet in the shout box lately D:
gmc.jimmy  : (17 October 2012 - 09:04 PM) Here's a Slashdot article talking about a Steam vulnerability.
Edfake  : (15 October 2012 - 04:24 PM) If its any help, UrbanCommand check the November 24, 2011 post in news, and Forensic, check your drivers and update them all. maybe updating ditect x will help too
UrbanCommand  : (23 September 2012 - 10:43 AM) WTF i keep on getting invalid steam userID ticket any help :/
Forensic  : (16 September 2012 - 08:04 PM) ok, umm, blue screen of death, anyone know a fix?
gmc.jimmy  : (14 September 2012 - 10:42 AM) Black Mesa Download from Shack News
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MagicSwap's Profile User Rating: -----

Reputation: 0 Neutral
Group:
Members
Active Posts:
34 (0.03 per day)
Most Active In:
Help and Support (12 posts)
Joined:
24-September 09
Profile Views:
3,603
Last Active:
User is offline Today, 08:14 PM
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My Information

Member Title:
Advanced Member
Age:
Age Unknown
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Topics I've Started

  1. Vehicle Continuity in Driving Levels

    10 March 2013 - 01:47 AM

    In the maps where you drive vehicles like the coast or canal maps, I wondered if it would be possible if you stayed inside of the vehicle after and during a level change sequence.

    Currently, if you drove your airboat or jeep into the area where the next map countdown begins you would teleport just outside of it. Instead, you could stay in the vehicle with the controls and vehicle locked as if you walked into the level change zone. When the map changes all players could spawn in their airboats or jeeps ready to go. This would remove the need to wait on your vehicle to spawn in order to progress plus it would also help make the driving levels be more seamless.

    Now there is the obvious problem of 4 - 10 players spawning with their own vehicle in a tunnel creating a mass of cars and potentially killing other players on spawn. Or if some people disconnected and you have those vehicles laying around doing nothing but being roadblocks (I'm not sure if there is already a fail-safe that deletes unused cars if the owner of them disconnects.) But a possible solution to this problem would be to have the vehicles not collide with each other until they leave the general area of the level change or after 10 seconds into the map the vehicle collision is re-enabled. Most players should be well separated once they are all driving outside of the tunnel or wherever they would spawn.

    Forgive me if this idea has already been brought up or is impossible to implement. And if it is impossible, what is the reason?
  2. NPCs Having Odd Animation Behavior

    09 February 2013 - 11:38 AM

    Throughout the HL2 Campaign (And in Ep. 1 & 2) you may see that some NPCs do not play their animations correctly. I've noticed that playing on populated servers causes the animation glitches to be more frequent and noticable (Such as, erratic twitching of the arms or legs), while playing on your own server with no one else causes them to be slightly more tame.(Animations simply not playing, NPCs not in correct locations.)
    For example in d1_trainstation_03 where you are in the appartments, NPCs sometimes just stand there a don't look out the window, sit on the couch etc. as they do in HL2.
    And in d1_canals_01, towards the end where you are in the boxcar with the Vortiguant and the citizen, you might see that when the citizen opens the boxcar door, he may eirther stand and do nothing while the door opens by itself or T-Pose (Or the pose where they stand with their arms outstretched.)

    For some reason, I only noticed this occuring with generic citizens and rebels, specific characters (Kliener, Barny, Alyx, Eli) play their animations correctly most of the time.

    Screenshots of some animation glitches I've run into:
    Posted Image
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    These two citizens are supposed to be sitting on the couch yet they stand continuously in front of it.
    Posted Image

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