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gmc.jimmy  : (08 May 2013 - 08:05 PM) The guests browsing are probably spambots or search engines.
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L4d Sdk And Dlc W00T!

#1
User is offline   Silikone 

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QUOTE (Steampowered)
Valve's Zombie Thriller Expanding In 2009

February 5, 2008 — Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced a series of content and development releases for its latest title, 2008's best-selling new game property for the PC and Xbox 360, Left 4 Dead (L4D).

The first L4D DLC — dubbed the L4D Survival Pack -- is due for release this spring and introduces a new multiplayer game mode entitled, Survival, plus two complete campaigns for Versus Mode . A Critic's Choice Edition of the game will be heading to retail stores this spring, and will include access to all the content introduced in the L4D: Survival Pack.

In addition, for PC gamers and aspiring developers, the first Left 4 Dead release for the Source Software Development Kit (Source SDK) will allow the creation of custom Left 4 Dead campaigns that will be discoverable via L4D's matchmaking system. The SDK update is also due for release this spring, and is free of charge to all owners of L4D on the PC.

"Since Half-Life launched in 1998, Valve has made continuous efforts to expand the offering of its products beyond what's included on the day of launch," said Gabe Newell, co-founder and president of Valve. "With Half-Life and Counter-Strike, and more recently Team Fortress 2, we've learned that we're no longer making stand-alone games but creating entertainment services. With Left 4 Dead we're extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences."

Left 4 Dead is a survival action game from Valve that blends the social entertainment experience of multiplayer games such as Counter-Strike and Team Fortress with the dramatic, narrative experience made popular in single player action game classics such as the Half-Life series of games. Released in November of 2008, L4D has earned over 25 industry awards from outlets around the world.

For more information, please visit www.l4d.com


Survival mode? Just what L4D needed!
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#2
User is offline   gmc.jimmy 

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QUOTE
"With Half-Life and Counter-Strike, and more recently Team Fortress 2, we've learned that we're no longer making stand-alone games but creating entertainment services. With Left 4 Dead we're extending that tradition by creating additional gameplay and releasing our internal tools to aspiring developers so they may also create and distribute new Left 4 Dead experiences."

I added the emphasis for easier illustration. To me, it looks like the coin-slot might be making a come back.
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#3
User is offline   PHPRob 

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QUOTE (gmc.jimmy @ Feb 5 2009, 09:58 PM) <{POST_SNAPBACK}>
I added the emphasis for easier illustration. To me, it looks like the coin-slot might be making a come back.


...are you talking about valve releasing arcade games - which would be good, arcade needs a come back, it's pretty much dead. Or do you have a feeling valve will go down the pay monthly/per game route?
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#4
User is offline   gmc.jimmy 

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I think that any time the term "service" is used in a business sense, the term "payment" isn't far from mind. This next statement is not always the case. However, in my experience I've found that whenever the word "monthly" prefixes one of those terms, it usually happens to prefix the other as well. That will be the sign to watch for.
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#5
User is offline   PHPRob 

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In which case here's hoping it was just an off-the-cuff comment that meant nothing, but the whole press release is very well thought out and cleverly worded.
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#6
User is offline   ZUZE 

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This is great.

PS- Source SDK or not, its still possible to play any difficulty, campagins/''movies'', in any gamemodes.

So this mean Lighthouse Versus and SP remake!
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#7
User is offline   gmc.jimmy 

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I just read about this over here. I'll qoute a little bit of it for those that don't wanna chase the link;
QUOTE
Doug Lombardi said simply, "Trust us a little bit," explaining that Gabe Newell is "always talking about providing entertainment as a service — it's not about making a game any more."

I had thought that I was purchasing a game when I 'bought' the box from the store. I'm starting to get the feeling that I was duped into a lease agreement. I wonder how far consumer rights can reach here.
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