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Synergy Mod Forums: Holiday Updates - Synergy Mod Forums

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gmc.jimmy  : (08 May 2013 - 08:05 PM) The guests browsing are probably spambots or search engines.
SaRg3nT1  : (03 May 2013 - 08:41 PM) Hmm. the online at once record seems to be broken every day. If you're a guest browsing these forums, why not join? As the saying goes, "The more the merrier."
jonnyquattro  : (27 April 2013 - 11:47 AM) woot.
Stino  : (25 April 2013 - 10:14 AM) https://www.facebook.com/SynergyMod People, you know what to do!
TBC Alex  : (22 April 2013 - 01:38 PM) Do you need help no problem send me a pm or open a thread
WattoDaToyda...  : (20 April 2013 - 10:21 PM) Someone please help me with my server!
scorp75  : (19 January 2013 - 01:28 PM) Spam, spam, spam. I am saddened to see this
VOSK  : (18 January 2013 - 03:48 PM) Looking into ways to correct that.
ChexGuy  : (06 January 2013 - 06:44 PM) actually a lot of the forums have spambot posts
ChexGuy  : (06 January 2013 - 06:43 PM) holy crap the entire Synergy Discussion forum is spambots wtf
Pestilence  : (03 January 2013 - 11:38 AM) Woo synergy updates!!
Edfake  : (31 December 2012 - 10:22 PM) sourcemod should now be fixed as of 9 hours ago
Edfake  : (31 December 2012 - 10:21 PM) Happy new years!!!!
Zero Alpha 2  : (31 December 2012 - 12:27 PM) And Happy New years eve!
Zero Alpha 2  : (31 December 2012 - 12:26 PM) Its been awfully quiet in the shout box lately D:
gmc.jimmy  : (17 October 2012 - 09:04 PM) Here's a Slashdot article talking about a Steam vulnerability.
Edfake  : (15 October 2012 - 04:24 PM) If its any help, UrbanCommand check the November 24, 2011 post in news, and Forensic, check your drivers and update them all. maybe updating ditect x will help too
UrbanCommand  : (23 September 2012 - 10:43 AM) WTF i keep on getting invalid steam userID ticket any help :/
Forensic  : (16 September 2012 - 08:04 PM) ok, umm, blue screen of death, anyone know a fix?
gmc.jimmy  : (14 September 2012 - 10:42 AM) Black Mesa Download from Shack News
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Holiday Updates

#1
User is offline   VOSK 

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Hello, I hope everyone is enjoying their holidays. I'd like to let everyone know that we are still working on the project, we've just been a bit busy with real life things (school, holidays).

I'd like to give everyone a preview to our next update by showing you our Changelog for version 11 so far: http://synergymod.net/dev/log/11.html

More things will be worked on before we actually put up version 11 on Steam for the public, though there will be a new mod converted for cooperative play. It's a surprise and I'm sure you'll all enjoy it.
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#2
User is offline   Nibbler 

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Finally, update. Was thinking mod was dead again due to servers went from 200+ back to -60 sad.gif
O well my servers still rank 1-3 biggrin.gif
Any updates about random client crashes due to maps? And could you add in a update that Alyx and the car/vans get teleported to end if some nub head rushes to end of map? otherwise nextmap is glitched due to no alyx/car in EP2.
And and spawntime, I set time to 20 secs but still 40-1min to respawn sad.gif
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#3
User is offline   VOSK 

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If you're playing with lots of players, respawn time is long.
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#4
User is offline   Nibbler 

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Yea, there a way to make it exactly 20 secs spawn time? for everyone?
Also what about client crashes due to maps?/servers?
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#5
User is offline   Xax 

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Thanks for the update VOSK. I continue to enjoy Synergy, and I'm really thankful for the time and effort you've put into it.

I wanted to also add my plea for more customization, such as the server being able to specify respawn time, item respawn, whether or not the map resets when all players are dead, etc. I realize that might go against some people's philosophy of how the game "should" play, but I know that I'd really appreciate that kind of freedom.
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#6
User is offline   Spikes 

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QUOTE (Xax @ Jan 1 2009, 01:07 AM) <{POST_SNAPBACK}>
Thanks for the update VOSK. I continue to enjoy Synergy, and I'm really thankful for the time and effort you've put into it.

I wanted to also add my plea for more customization, such as the server being able to specify respawn time, item respawn, whether or not the map resets when all players are dead, etc. I realize that might go against some people's philosophy of how the game "should" play, but I know that I'd really appreciate that kind of freedom.


Xax hit the nail right on. I, too, think that allowing the server admins to customize their setup as they wish is a nice way to reach out and expand the "clientle" of the mod and make sure that both hardcore and casual players can enjoy the mod.
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#7
User is offline   VOSK 

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Change List has been updated again;
http://synergymod.net/dev/log/11.html
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#8
User is offline   VOSK 

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Change List updated again, should have an update soon now.

Players that have donated will be able to change their grenade trail and SLAM sprite colors.
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#9
User is offline   Ywa 

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Great to see you guys still work on it smile.gif .
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#10
User is offline   VOSK 

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QUOTE (Nibbler @ Dec 31 2008, 01:48 PM) <{POST_SNAPBACK}>
Yea, there a way to make it exactly 20 secs spawn time? for everyone?
Also what about client crashes due to maps?/servers?

Respawn time will be adjusted. I'll post the specifics when release time comes. Lots of people complaining about it. But it's still going to be high for the 10 slot servers anyway, if players start dying.

And so far, I've not crashed due to the "tempents->Update()" call stack. So I do hope I've got the "random client crashing" fixed.
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#11
User is offline   Lexxy 

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QUOTE (VOSK @ Jan 13 2009, 06:08 PM) <{POST_SNAPBACK}>
And so far, I've not crashed due to the "tempents->Update()" call stack. So I do hope I've got the "random client crashing" fixed.


Excellent effort if that's fixed vosk. The problem sounded pretty elusive.

-Lexxy.
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#12
User is offline   VOSK 

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QUOTE (Lexxy @ Jan 14 2009, 04:25 AM) <{POST_SNAPBACK}>
Excellent effort if that's fixed vosk. The problem sounded pretty elusive.

-Lexxy.

Unfortunately, I just had that crash yesterday on d1_canals_07. sad.gif

- - - - -

I also want to let everyone know I've removed the map restarting from all players being dead.
At least until I get the auto-save system working for multiplayer. (Got sick of the negative feedback.)
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#13
User is offline   CMaster 

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QUOTE (VOSK @ Jan 16 2009, 02:58 PM) <{POST_SNAPBACK}>
I also want to let everyone know I've removed the map restarting from all players being dead.
At least until I get the auto-save system working for multiplayer. (Got sick of the negative feedback.)


It's not a bad thing to listen to your players. Valve themselves have some very interesting things to say about that. Of course, you have to be careful to not just be a slave to players' demands also.

Out of curiosity, any work been done on some of the additional entities for mappers as discussed here and here.
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#14
User is offline   VOSK 

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None so far I'm afraid, CMaster.
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#15
User is offline   W0rf0x 

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QUOTE (VOSK @ Jan 16 2009, 03:58 PM) <{POST_SNAPBACK}>
Unfortunately, I just had that crash yesterday on d1_canals_07. sad.gif

Dont worry, you are not the only one with that problem.
We have the exact same crash, we have ran a lot of tests regarding it and determined the cause of it as deep as possible and we have come to the conclusion that it is most likely not fixable without engine access, which is a shame, as it is a serious gameplay interrupting problem that NEEDS to be fixed.
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#16
User is offline   VOSK 

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QUOTE (W0rf0x @ Jan 17 2009, 04:33 AM) <{POST_SNAPBACK}>
Dont worry, you are not the only one with that problem.
We have the exact same crash, we have ran a lot of tests regarding it and determined the cause of it as deep as possible and we have come to the conclusion that it is most likely not fixable without engine access, which is a shame, as it is a serious gameplay interrupting problem that NEEDS to be fixed.


If I am *somehow* able to fix it then, I'll let you know. Because this is a very annoying problem.
And, is it me, or is the Orange Box shaders totally busted for ATI cards? (Looking at Metastasis shore-line water in Synergy - it's black.)
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#17
User is offline   W0rf0x 

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QUOTE (VOSK @ Jan 17 2009, 02:40 PM) <{POST_SNAPBACK}>
If I am *somehow* able to fix it then, I'll let you know. Because this is a very annoying problem.
And, is it me, or is the Orange Box shaders totally busted for ATI cards? (Looking at Metastasis shore-line water in Synergy - it's black.)

Yes, we have ATI users reporting of graphic problems,
(like this
http://i211.photobucket.com/albums/bb126/V...harvest0000.jpg
http://i201.photobucket.com/albums/aa145/D...nd_010000-1.jpg
)
Its caused by the dynamic mounting from what we know, although it doesnt always happen and rejoining the server usually fixes it, and yes, we also had some (transparent) textures appearing black, on both ATI and Nvidia cards.
http://w0rf0x.de/screens/oc_castledefense0164.jpg
Skidz fixed it by editing the texture, dont know what exactly he did, our svn server isnt available currently so i cant check out the changes.
I guess the water in minerva will look the same in oc, il check out later and report back.
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#18
User is offline   4-Legged Tumor 

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The only time I see transparent textures go black is only on models either in hammer or through a func_monitor.
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#19
User is offline   gmc.jimmy 

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Not that my two cents are worth anything, but just as an observation... I did't see any problems with any textures while using DirectX 8 on an old FX 5200 Ultra.

I also have mat_bumpmap and mat_specular both disabled.
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#20
User is offline   4-Legged Tumor 

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I'm using dx8 as well. And the problem I noted in my previous post is the only problem I've had.
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