Well we played this map and the feedback from our players was the following:
The lack of a full hud showing health ammo etc frustrated pretty much everyone? We think this might be due to lack of a suit?
The lack of the ability to run? Also we think this might be due to lack of a suit?
This was because you had no suit, that's what the "syn_fast_extinction_b2.edt" above is for.
Weapons you pick up were not visible on the ground?Eventually we figured you get most weapons by going near ammo boxes? Except the shotgun which you get at the bottom of the stairs in the fort?
Not sure why this would be, I can see the weapons in the map and so can others who have played it on my server at least.
When you respawn you have no weapons at all? You should get at least 1 weapon I think because the journey back is repetitive after a while when you are mid-way to the fort? Also frustrating when you can't defend against the ant-lions
Once you get to the other structure the spawn at the heli structure is disabled, and a new one in the second structure is enabled. You should be able to still spawn on people, and the ability to run makes the journey much shorter. Also there are a number of weapons in the heli structure, crowbars, smgs, grenades. The weapons should also respawn.
Overall the layout of the map was good but I think you need more difficulty for the fort part? Maybe make some massive swarms? Or have to fight your way into the fort? The hills were fairly easy to destroy after a while and I fear after playing this once the second time will take no time at all.
I agree completely and will defiantly add some new objective and battle to the map because it can get pretty dull after while. I will start on some stuff today and maybe come up with another beta, until then get the edt in there and that should solve most of your problems.
Thanks for the feed back