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Syn_fast_extinction Defend

#1
User is offline   Whiffen 

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Syn_fast_extinction

Current Version: Beta 2
Download: http://www.badongo.com/file/12029971

Please make this Edit:

File name: syn_fast_extinction_b2.edt

Note: Make sure its not "syn_fast_extinction_b2.edt.txt" Or it will not work.
Copy the following text into the edt using any text based editor, notepad, word, etc...


CODE
"syn_fast_extinction_b2"
{
    entity{
    create{
    classname "info_player_equip"
    values{
    "item_suit" "1"
    "weapon_physcannon" "1"
    }
    }
    }
    }


Author: Whiffen
Mounts Required: Hl2 Ep1 Ep2

Description: You are sent in to reclaim a bunker overrun by Antlions. Destroy all of their nests to eliminate them.

Screen Shots:






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#2
User is offline   Rothgar 

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Looks awesome nice job, unfortunately the file size is too big for our server, I'll have to wait for it to hopefully become an official map :|
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#3
User is offline   Whiffen 

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Oh, that is kind of big. Its the HDR, it almost doubles the size :S

I'm going to do b2 now, to fix the water reflection, ant lions and the dust. Maybe I'll get a chance to look into the filesize and try to make it a bit smaller if I can. I can decrease the lightmaps for sure which should make for better filesize ^^
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#4
User is offline   Whiffen 

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Update for Beta2.

Fixed: Floating rocks, Water reflections, Antlions spawn, File size decreased a bit, Citizens turrets and mines at your disposal, Dust, Text to display the objective.

D/L link updated.

17 MB to 9 MB smile.gif
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#5
User is offline   Rothgar 

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QUOTE (Whiffen @ Nov 10 2008, 07:14 AM) <{POST_SNAPBACK}>
Update for Beta2.

Fixed: Floating rocks, Water reflections, Antlions spawn, File size decreased a bit, Citizens turrets and mines at your disposal, Dust, Text to display the objective.

D/L link updated.

17 MB to 9 MB smile.gif


Well we played this map and the feedback from our players was the following:

The lack of a full hud showing health ammo etc frustrated pretty much everyone? We think this might be due to lack of a suit?

The lack of the ability to run? Also we think this might be due to lack of a suit?

Weapons you pick up were not visible on the ground?Eventually we figured you get most weapons by going near ammo boxes? Except the shotgun which you get at the bottom of the stairs in the fort?

When you respawn you have no weapons at all? You should get at least 1 weapon I think because the journey back is repetitive after a while when you are mid-way to the fort? Also frustrating when you can't defend against the ant-lions

Overall the layout of the map was good but I think you need more difficulty for the fort part? Maybe make some massive swarms? Or have to fight your way into the fort? The hills were fairly easy to destroy after a while and I fear after playing this once the second time will take no time at all.

Nice work on the map though, look forward to the next release.
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#6
User is offline   Nerdboy 

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You can just add to the edt Whiffen made to give weapons. For example,

CODE
"syn_fast_extinction_b2"
{
entity{
create{
classname "info_player_equip"
values{
"item_suit" "1"
"weapon_physcannon" "1"

// These weapons are added
"weapon_smg1" "1"
"weapon_pistol" "1"
"item_ammo_smg1" "3"
"item_ammo_pistol_large" "1"
}
}
}
}

0

#7
User is offline   Whiffen 

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QUOTE (Rothgar @ Nov 15 2008, 07:47 AM) <{POST_SNAPBACK}>
Well we played this map and the feedback from our players was the following:

The lack of a full hud showing health ammo etc frustrated pretty much everyone? We think this might be due to lack of a suit?

The lack of the ability to run? Also we think this might be due to lack of a suit?


This was because you had no suit, that's what the "syn_fast_extinction_b2.edt" above is for.

QUOTE (Rothgar @ Nov 15 2008, 07:47 AM) <{POST_SNAPBACK}>
Weapons you pick up were not visible on the ground?Eventually we figured you get most weapons by going near ammo boxes? Except the shotgun which you get at the bottom of the stairs in the fort?


Not sure why this would be, I can see the weapons in the map and so can others who have played it on my server at least.

QUOTE (Rothgar @ Nov 15 2008, 07:47 AM) <{POST_SNAPBACK}>
When you respawn you have no weapons at all? You should get at least 1 weapon I think because the journey back is repetitive after a while when you are mid-way to the fort? Also frustrating when you can't defend against the ant-lions


Once you get to the other structure the spawn at the heli structure is disabled, and a new one in the second structure is enabled. You should be able to still spawn on people, and the ability to run makes the journey much shorter. Also there are a number of weapons in the heli structure, crowbars, smgs, grenades. The weapons should also respawn.

QUOTE (Rothgar @ Nov 15 2008, 07:47 AM) <{POST_SNAPBACK}>
Overall the layout of the map was good but I think you need more difficulty for the fort part? Maybe make some massive swarms? Or have to fight your way into the fort? The hills were fairly easy to destroy after a while and I fear after playing this once the second time will take no time at all.


I agree completely and will defiantly add some new objective and battle to the map because it can get pretty dull after while. I will start on some stuff today and maybe come up with another beta, until then get the edt in there and that should solve most of your problems.

Thanks for the feed back smile.gif
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#8
User is offline   CMaster 

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QUOTE (Whiffen @ Nov 15 2008, 06:09 PM) <{POST_SNAPBACK}>
Once you get to the other structure the spawn at the heli structure is disabled, and a new one in the second structure is enabled. You should be able to still spawn on people, and the ability to run makes the journey much shorter. Also there are a number of weapons in the heli structure, crowbars, smgs, grenades. The weapons should also respawn.


Whiffen - you do realise that other than when you first start up the game, you don't use info_player_coops at all right? You just spawn next to other players. So if you die or join the game later, you almost always have to run back to either the heli structure or the fort.

That said, the invisible weapons issue isn't something I have seen on my server. Just too repeteive and easy was our thoughts.
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#9
User is offline   Whiffen 

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Now once the hills are gone an ant guard will break though and allow access to some mines. Just a small thing but you destroy some of those honey comb things.

Also I replaced the cars with the 7 player vans and did a few other small things to help the over all look.

I also thought of doing some other things, like when each hill is destroyed you can enter a mine, one for each hill, and there is different puzzle like things you have to do to get a battery or something which will open the last mine.
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#10
User is offline   Rothgar 

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Hmm I see the edt wasn't in the zip, we'll test it again later.

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#11
User is offline   Rothgar 

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QUOTE (Rothgar @ Nov 16 2008, 12:48 PM) <{POST_SNAPBACK}>
Hmm I see the edt wasn't in the zip, we'll test it again later.


With the EDT we get the suit and thus are able to run as well.

We still do not see all weapons, for example we can see the crowbar at main spawn, and we can see the shotguns and rocket launchers at the second base.

We don't see any pistols/smg's etc near the ammo boxes though, you just automatically get them when you walk near the boxes?

Also you only spawn with a grav gun? Not sure if this is by design and yeah now once people know to kill the ant hills it becomes way too easy and gets fairly repetitive with just antlions and the other acid guys and the occasional ant guard.
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#12
User is offline   D@Ni1986 

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link dead...
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#13
User is offline   Archanor 

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http://scampiml.com/synergy/maps/
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