QUOTE (ultradude25 @ Mar 31 2010, 10:56 PM) <{POST_SNAPBACK}>
The map is perfectly fine on the create server button, but the second you put it on a server it's unplayable. I may have a quick peek at it to try and find what is making all the lag. I think I know what it is though.
After we killed most of the NPCs at the top (Including the ones hovering around the fence) the lag was at least bearable. So I think the map is just spawning too many NPCs at once (Are all the NPCs used in the map spawned at once or something!?)
Aside from that, there where only a few areas that were broken where I had to noclip everyone to get through. (Doors only opening from one side, probably us not being able to work out the puzzle to get through)
After we killed most of the NPCs at the top (Including the ones hovering around the fence) the lag was at least bearable. So I think the map is just spawning too many NPCs at once (Are all the NPCs used in the map spawned at once or something!?)
Aside from that, there where only a few areas that were broken where I had to noclip everyone to get through. (Doors only opening from one side, probably us not being able to work out the puzzle to get through)
SO probably network lag of some kind. I don't believe it spawns all the NPCs at once.
What I do know is that early betas of this map were a real lag fest.
Later versions fixed this by easing off on the NPC spam. However following one of the Synergy updates (don't know which one) it became really laggy as before.
As for the doors - the lift does occasionally bug out but mostly it probably is that you weren't solving the puzzles - some are damn hard, and some just involve fighting for a quite long time. It's a good couple of hours worth of map. You can see some of the history and a few puzzle hints/solutions in this old thread

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