I've got a bug to report and an arguement with a specific feature of the update.
The Env_Microphone, whereas not loud, but we could hear it. Now, it's muted completely. Fix plox.
The chopping of health. You combine this with the scaling damage and players will, essentially, keep on dying. This is even worse in trials4.
One single shotgun shot from a Combine Soldier, and, given the amount of players, you will essentially be dead. Chop health to 50, face the SAME Soldier, while still keeping distance, the damage may fall off but essentially still be powerful, and again, depending on the players, dead. X_X
Also, when trying to stand up a single prop, you can't even have it bump your head unless you instantly die. Also, Gravity Gun + Prop Jumping has now been removed completely due to damage scaling. Where this may be good for some, you can do it by accident, via deflection of a wall.
GravGun. Dryfire a barrel, it bounces off a wall, you've turned around to look at something, barrel hits you, (depending on amount of players) you lose health or die.
Now, I don't say to remove the scaling damage, but reduce it so people don't die from a dropped prop that fell 10cm.
env_microphone is muted
go easy on damage scaling
chopping of health is NOT fabulous
inb4 get over it, play something else