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Common Console Commands?

#1
User is offline   ampix 

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So after playing through the bulk of Episode 2 with a couple of friends, we ran into some trouble. It had mostly to do with vehicle managing. I remember in the old synergy, cars would just keep respawning, but this didn't happen unfortunately in the OB version. We had to use console commands to spawn some vehicles which was no problem, but I do hope a fix for this is coming. When we got the van, we were ecstatic, this was exactly what we were looking for! However, because we weren't paying good attention our beautiful van dissapeared, and we had to restart to get it back.

Basically, my question is: Is there a console command that can be used to spawn the van?
On a side note, what are some other console commands that are handy when playing through synergy?
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#2
User is offline   gmc.jimmy 

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See this post here.
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#3
User is offline   Ajent Cam 

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I remember there was a post about haveing 7-seat truck and the van and then a 2 seat jeep. i have them all binded to spawn for buttons O,P,and [.
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#4
User is offline   isamu 

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This is a good thread, but I too, would like to know what some good console commands are. For example, what is the command to spawn a health kit? Or a weapon? Anything else that's cool?
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#5
User is offline   ultradude25 

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QUOTE (isamu @ Jan 13 2011, 12:44 AM) <{POST_SNAPBACK}>
This is a good thread, but I too, would like to know what some good console commands are. For example, what is the command to spawn a health kit? Or a weapon? Anything else that's cool?

Vehicles:
ch_createjalopy
ch_createjeep
ch_createairboat
ch_createvehicle prop_vehicle_mp models/vehicles/buggy_p2.mdl scripts/vehicles/jeep_test.txt (2 seater jeep)
ch_createvehicle prop_vehicle_mp models/vehicles/7seatvan.mdl scripts/vehicles/van.txt
ch_createvehicle prop_vehicle_mp models/vehicles/8seattruck.mdl scripts/vehicles/truck.txt

Item spawning:
give item_healthkit
give item_battery
give item_suit (If your HUD dissapears, you're probably not wearing your suit for some reason [Go into thirdperson, if you have a civilian cloths on you don't have a suit] so use this to give yourself one)

Weapons:
give weapon_crowbar
give weapon_stunstick
give weapon_physcannon
give weapon_pistol
give weapon_357
give weapon_smg1
give weapon_ar2
give weapon_shotgun
give weapon_crossbow
give weapon_frag
give weapon_slam
give weapon_rpg

Ammo:
give item_ammo_pistol
give item_ammo_357 (Annabelle uses 357 ammo instead of buckshot)
give item_ammo_smg1
give item_ammo_smg1_grenade
give item_ammo_ar2
give item_ammo_ar2_altfire
give item_box_buckshot
give item_ammo_crossbow
give item_rpg_round

Useful commands:
physcannon_mega_enabled 1 (Forces super grav gun)
impulse 101 (Resupplies all weapons [Except crossbow] with ammo, and gives you the weapons you don't already have)
cameramode (Toggles between first and thirdperson)

To get the Annabelle (Grigori's shotgun), spawn Grigori with the Annabelle (npc_create npc_monk weapon_annabelle) then kill him (ent_fire npc_monk sethealth 0) then you can pick up his dropped weapon. Simply spawning the weapon (give weapon_annabelle) will just make the model, you can't pick it up.

I've probably missed something, and some of them may be wrong. These are just off the top of my head.
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#6
User is offline   isamu 

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Ultradudes you ROCK!!! :bow: :slave: :worship:

Thanks a bunch bro wink.gif
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#7
User is offline   Booster 

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QUOTE (isamu @ Jan 12 2011, 09:44 PM) <{POST_SNAPBACK}>
Ultradudes you ROCK!!! :bow: :slave: :worship:

Thanks a bunch bro wink.gif


I second that!

Since you seem to know many of the console commands, do you happen to know a code where if one player dies you restart at the beginning of the level or the last save point? I imagine it would be something that would set the respawn to 0 or something along those lines? This way if one of us dies we need to restart - will lead to us being more careful.
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#8
User is offline   ultradude25 

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QUOTE (Booster @ Jan 21 2011, 09:06 AM) <{POST_SNAPBACK}>
I second that!

Since you seem to know many of the console commands, do you happen to know a code where if one player dies you restart at the beginning of the level or the last save point? I imagine it would be something that would set the respawn to 0 or something along those lines? This way if one of us dies we need to restart - will lead to us being more careful.

Well if you manually deleted all the save points with an edt file (Code is in the code box) the game would never save so when you all died you'd restart at the beginning. You could also turn respawning off so it's basically CS:S.

CODE
"delete" { "classname" "trigger_autosave" }
"delete" { "classname" "logic_autosave" }

Be sure to look out for any trigger or logic autosaves already in the edt file, and delete those too.
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#9
User is offline   Booster 

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Thanks for your quick reply ultradude!

I didn't necessarily want to delete all the save points, just how we each respawn - let me try to explain it a bit better using the following 2 scenarios

1) We're running around together in Ravenholm fighting zombies and whatnot, when I miscalculate with an explosive barrel and blow myself up. The other player continues to run around and shoot stuff, eventually killing all the present enemies. At this point I respawn and make my way to him again and we continue on.

2) Now let's say after I die, he gets killed as well before I respawn - the screen fades to black and we are returned to the last save point.

What I was wondering if I can set it up so it is a combination of both of these scenarios:

Lets say we are fighting through Ravenholm and one of us dies -> I want the screen to fade to black and the game to be loaded. The best way to think of this is as if we are both "essential" characters and the game won't continue if either one of us dies (like Alyx). As it is now if one of dies we will always respawn as long as the other person doesn't die - I want the game to treat any death as a "team death", so we are automatically returned back to the save point/beginning of level to replay the last part. Pretty much it will remove the respawn ability and force us to not be as haphazard with our lives/ammunition.
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#10
User is offline   ultradude25 

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Well the only thing I could think of is to put some kind of trigger over the whole map (or logic ent) that detects when a player dies and triggers the map reload. Not sure if there is such thing as I'm not a mapper.

The closest you can get is simply removing all saves so when you both die you have to start the map again. Or when you die just get him to put kill (or explode for giblet mania!) in the console.
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#11
User is offline   CMaster 

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There's meant to be a cvar that disables respawns except on loads or map change.
Problem is I can't remember it or find a reference to it.

I think it used to be mentioned on the "development" pages.
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