Yesterday we tested some old maps. (Maps for syn1.1 with synOB)
(On listenserver Win Vista x64, copy dir. Maps (Maps, soundcache, graphs) and material (all) from Syn 1.1, without gmc.jimmys hacks)
With following results:
Map-name: XXX
Players: X/X
Console-error: XXX
Bugs, Comments: XXX
Map: synb2_choose_your_destinyPlayers: 3 / 8
Console errors:
Steam Content [CL]: changing games for level synb2_choose_your_destiny
Steam Content [CL]: found game hl2
No pure server whitelist. sv_pure = 0
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : nature/blenddirtgrass001a
- Surface center : -434 1149 16
Bugs:
no medkit, (ok, i now, new enging...)
no respawn off weapon by second passage,
3. Room (at start of level) never ends, all manhacks destroyd bat red-ligth stays, and door doesnt open.
Dog is immortal. Cant be destroyed (kill).
Some soundscript errors
And we cant climb up any ladder!!!
map: synb2_entryway_of_doomplayers : 2 (8 max)
we cant climb up any ladder!!!
No other player spawns
Map: syn_lvcoop_part1Players: 5 / 8
Works, bat 2 panthers (no error???) and a weapon (red error) are missing
level 01 entry way of doomNo errors or bugs.
Can climb ladders without problem
Map: level07_scary_housePlayers: 6 / 6
Console errors:
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall043d
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall043e
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor007a_c17
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tilefloor013a
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tileroof003a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_tilefloor016a_cheap
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/wooddoor007a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/wooddoor048a
Load and run, bat cant be finisht. Door too garden never open.
Map: level08_a_place_to_diePlayers: 6 / 6
Console errors:
env_cubemap used on world geometry without rebuilding map. . ignoring: tile/tileroof002a
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_tilefloor016a
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor008a
Works, bat 2. Door dont open, cant be finisht
At the beginning I cant see anything, to dark
Map: lvl1Players: 6 / 6
Console errors:
Failed to load sound "music\elevator-music.wav", file probably missing from disk/repository
Bug free
Map: rebel_ways_01_dt32_v4,3Players: 4 / 6
Bug free
Map: lvl1_hardPlayers: 2 / 6
Console errors:
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : nature/blendgrassgrass001a
- Surface center : 118 1177 -368
Bug free
Map: lvl2_hardbPlayers: 2 / 6
Console errors:
Failed, using default cubemap 'maps/lvl2_hardb/cubemapdefault'
Warning: using WorldTwoTextureBlend on a non-displacement surface.
Support for this will go away soon.
- Material : maps/lvl2_hardb/nature/blendmuddirt001a_997_-959_73
- Surface center : 2238 -324 0
Bug free
Map: rebel_ways_02_dt32_v2,5Players: 3 / 6
Bug free