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The Riot Shield Deployable Projectile Deflection Device

Poll: The Riot Shield (4 member(s) have cast votes)

Would this be a good addition to Synergy?

  1. Yes, this is a good idea the way it is. (3 votes [75.00%] - View)

    Percentage of vote: 75.00%

  2. Yes, but the concept needs work. (1 votes [25.00%] - View)

    Percentage of vote: 25.00%

  3. No, it should not be added. (0 votes [0.00%])

    Percentage of vote: 0.00%

Do you think players would use this item?

  1. Yes, it would be a used item by all. (3 votes [75.00%] - View)

    Percentage of vote: 75.00%

  2. No, it would be left behind constantly by all. (1 votes [25.00%] - View)

    Percentage of vote: 25.00%

  3. It will be used, but not at a high, nor low rate. (0 votes [0.00%])

    Percentage of vote: 0.00%

Should the player be able to attack while using the shield?

  1. Yes, they should. (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. Yes, they should be able to use pistols. (1 votes [25.00%] - View)

    Percentage of vote: 25.00%

  3. Yes, but it should be a weak punt. (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. No, they should not. (3 votes [75.00%] - View)

    Percentage of vote: 75.00%

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#1
User is offline   Zesty Lemon 

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The Riot shield,
This "weapon" would be for cover and support, the idea derives from how there would be levels where cover was either little or none, and players would die constantly. So, it struck my head, why not get our OWN portable cover? The idea just lingered for further time until I could find a good base concept, then I got a game called Lost Planet Two, and used their Shield. Their shield functioned perfectly in most parts, adleast in the campaign, but it would deflect most projectiles, and slow down to player as a personal nerf, also helping other team mates stay behind the shield.
But I find that the shield for Synergy will need some tweeking so it can prove as a better multiplayer asset, and with reasonable aspects to follow. Such as this small description:

  • Holding it and standing exposes half the player and reduces speed
  • Crouching will block the entire frontal portion of the player, and those behind it
  • It can deflect everything, but explosives
  • While crouch the holder can not move
  • While holding it, the player can not attack in any way (Maybe*)


With those assets, it should solve the problem I had, and help other players within the Synergy mod. Although this may be a tough thing to create from scratch, it should be worth it in the end.
(*Take notice that if they could, the player(s) would simply dash through the level as a one sided turtle punting anything that is close enough.)
To create a character, is to make a person.
To write a story, is to write their fate.



To keep it simple, I like typing stories, but not just any story you throw at me, I perfere Sci-Fi or 50s Style, drama or adventure.
Who knows, maybe I'll be typing up a game's story, or a movie story, one shouldn't get there hopes up, or they may only suffer from them being crushed to the ground.

In search of a better computer.
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#2
User is offline   Krazy Kasrkin 

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I like this concept, anything that would promote coop is a big plus in my book.

It would be odd to have in the Half-Life campaigns by default, but definitely an option.
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#3
User is offline   Zesty Lemon 

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View PostKrazy Kasrkin, on 05 February 2012 - 11:10 PM, said:

"It would be odd to have in the Half-Life campaigns by default, but definitely an option."

True, but for other campaigns it would help, maybe the shield could appear (if in any spot of the campaign) during Nova Prospekt.
To create a character, is to make a person.
To write a story, is to write their fate.



To keep it simple, I like typing stories, but not just any story you throw at me, I perfere Sci-Fi or 50s Style, drama or adventure.
Who knows, maybe I'll be typing up a game's story, or a movie story, one shouldn't get there hopes up, or they may only suffer from them being crushed to the ground.

In search of a better computer.
0

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