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Synergy Mod Forums: Black Mesa: Source - Synergy Mod Forums

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gmc.jimmy  : (08 May 2013 - 08:05 PM) The guests browsing are probably spambots or search engines.
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Edfake  : (31 December 2012 - 10:22 PM) sourcemod should now be fixed as of 9 hours ago
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Zero Alpha 2  : (31 December 2012 - 12:26 PM) Its been awfully quiet in the shout box lately D:
gmc.jimmy  : (17 October 2012 - 09:04 PM) Here's a Slashdot article talking about a Steam vulnerability.
Edfake  : (15 October 2012 - 04:24 PM) If its any help, UrbanCommand check the November 24, 2011 post in news, and Forensic, check your drivers and update them all. maybe updating ditect x will help too
UrbanCommand  : (23 September 2012 - 10:43 AM) WTF i keep on getting invalid steam userID ticket any help :/
Forensic  : (16 September 2012 - 08:04 PM) ok, umm, blue screen of death, anyone know a fix?
gmc.jimmy  : (14 September 2012 - 10:42 AM) Black Mesa Download from Shack News
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Black Mesa: Source

#1
User is offline   Zuul 

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This might be a bit premature ;) but, will you guys be modding that mod when or if it is released? The devs at Black Mesa have stated that they are not going to implement CO-OP in the mod. They stated something about the mod not being suitable for co-op.......I personally think that's BS and would love to run thru it with a buddy...or stranger whatever. Thanks.
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#2
User is offline   DarknessDudeTOB 

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Right now, we probably have no idea what Black Mesa: Source has in store for us. When the mod gets released, I think everybody would somehow try to port that into Synergy. Otherwise, wait for the mod to come out. Like I said, right now, we have no idea what it has in store.
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#3
User is offline   McScore 

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Now that "Black Mesa" is available, it was surprisingly easy to create a set of standard include definitions. http://hehoe.de/temp/synergy-bms.zip Unfortunately, none of the scripted sequences work, so the maps are basically unpopulated. I read among the forums, the neccessary actors are not stored in the .bsp map files, therefore Synergy cannot find them. Can I solve this problem? Where can I find further information about this issue and possible methods to solve it? The official documentation is frustratingly short on detail.
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#4
User is offline   xPoP 

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 McScore, on 21 September 2012 - 03:47 PM, said:

Now that "Black Mesa" is available, it was surprisingly easy to create a set of standard include definitions. http://hehoe.de/temp/synergy-bms.zip Unfortunately, none of the scripted sequences work, so the maps are basically unpopulated. I read among the forums, the neccessary actors are not stored in the .bsp map files, therefore Synergy cannot find them. Can I solve this problem? Where can I find further information about this issue and possible methods to solve it? The official documentation is frustratingly short on detail.


I don't know how to help, unfortunately, but I would like to say that I did have the same issue. I made all those files on my own on Wednesday (9/19/12 for archives) and tried it out. If you did figure it out, that would be amazing seeing as I think most people are hoping for a way to do this.

This is also interesting. Especially if it comes out in a timely manner: http://facepunch.com...d.php?t=1212856
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#5
User is offline   McScore 

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I am now confident this is far from impossible. I spent some more minutes on this issue and discovered that "Black Mesa" indeed does have new entity classes which Synergy of course does not know. I hacked in some frugal edit files (facilities before the cascade only, archive updated) replacing the unknown entities with the next best ones. The maps are populated and the scripted sequences work in Synergy. Of course, the default models don't include all the new fancy gestures from "Black Mesa". If Synergy had a special entity like "your general friendly NPC loading this arbitrary model file", this could be easily resolved. I'll experiment with npc_citizen soon. Up to now, I am satisfied with what I see. It's enough to jump around and shoot zombies anyway.
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#6
User is offline   jhmpremium89 

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here is the beta link to bms in synergy:
http://steamcommunit...62960802832809/
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#7
User is offline   McScore 

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 jhmpremium89, on 03 November 2012 - 12:47 PM, said:

here is the beta link to bms in synergy

All I can find there, is a file that is virtually empty. Even my feeble attempts go further.
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#8
User is offline   Krazy Kasrkin 

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At this time only the 'official' Synergy servers support Black Mesa, and only for the first 18 levels or so; with no code support (so place-holder weapons, NPC's from hl1 and the such). If you wish to check it out just join the server and vote for bm_c0a0a from the main menu.
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#9
User is offline   coromd 

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Just out of interest, if Synergy has the ability to write up a bit of text and BOOM! new vehicle, why not have a system for weapons? That'd be AWESOME.
Dat Synergistic Brink addict.
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