I used:
Quote
fps_max "60"
r_fastzreject "-1"
ai_expression_optimization "1"
r_threaded_particles "1"
r_threaded_renderables "1"
snd_mix_async "1"
mat_queue_mode "2"
mat_compressedtextures "0"
mat_clipz "1"
r_fastzreject "-1"
ai_expression_optimization "1"
r_threaded_particles "1"
r_threaded_renderables "1"
snd_mix_async "1"
mat_queue_mode "2"
mat_compressedtextures "0"
mat_clipz "1"
While having mat_queue_mode on 2
Quote
mat_queue_mode [-1,0,1,2] - This setting determines the threading mode the material system uses. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. Many users report performance increases on multi-core systems when setting this variable to a value of 2.
The game will play fine for X amount of time then just lock up.
I also added these launch options to Synergy:
Quote
-novid -threads 3 -high
Any suggestions?
Thanks.

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