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Synergy Mod Forums: Why does Synergy hate: mat_queue_mode "2" - Synergy Mod Forums

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Why does Synergy hate: mat_queue_mode "2" I get 10-15 more FPS! However it locks up after so long.

#1
User is offline   Crow550 

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I made an Autoexec.cfg with some commands found here: http://www.tweakguides.com/HL2_8.html

I used:

Quote

fps_max "60"

r_fastzreject "-1"

ai_expression_optimization "1"

r_threaded_particles "1"

r_threaded_renderables "1"

snd_mix_async "1"

mat_queue_mode "2"

mat_compressedtextures "0"

mat_clipz "1"

While having mat_queue_mode on 2

Quote

mat_queue_mode [-1,0,1,2] - This setting determines the threading mode the material system uses. A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode, and value of 2 uses multi-threaded mode. Many users report performance increases on multi-core systems when setting this variable to a value of 2.


The game will play fine for X amount of time then just lock up. :( Which sucks as I get 10-15 more FPS.

I also added these launch options to Synergy:

Quote

-novid -threads 3 -high


Any suggestions?

Thanks.
0

#2
User is offline   Krazy Kasrkin 

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Synergy is based on the Source Engine 2007 MP, it is single threaded with 'alpha' drivers for multi-threadeding, therefore highly unstable.

r_fastzreject "-1" - On by Default
ai_expression_optimization "1" - has some issues with vcd's not resuming while you look away then back again, performance gain is negligible anyway.
r_threaded_particles "1" - On by Default
snd_mix_async "1" - can cause bad sound flickering.
mat_compressedtextures "0" - significantly increases your GPU's memory usage. If you have enough, then it's probably ok.
mat_clipz "1" - On by Default

I dissuade anyone to use r_threaded_renderables 1 or mat_queue_mode 2 with this codebase.

If you wish to 'tweak' out synergy, I'd recommend
fps_max 60
mat_picmap -10 - maxout texture quality
dsp_enhance_stereo 1 - Increase sound quality (if you use headphones or have really nice speaker setup.)

In other words, don't use multi-threaded cvars. :) The only way for Synergy to support multi-threading is await for a new codebase to be released for mod authors.
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#3
User is offline   Crow550 

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 Krazy Kasrkin, on 09 November 2011 - 11:45 PM, said:

Synergy is based on the Source Engine 2007 MP, it is single threaded with 'alpha' drivers for multi-threadeding, therefore highly unstable.

r_fastzreject "-1" - On by Default
ai_expression_optimization "1" - has some issues with vcd's not resuming while you look away then back again, performance gain is negligible anyway.
r_threaded_particles "1" - On by Default
snd_mix_async "1" - can cause bad sound flickering.
mat_compressedtextures "0" - significantly increases your GPU's memory usage. If you have enough, then it's probably ok.
mat_clipz "1" - On by Default

I dissuade anyone to use r_threaded_renderables 1 or mat_queue_mode 2 with this codebase.

If you wish to 'tweak' out synergy, I'd recommend
fps_max 60
mat_picmap -10 - maxout texture quality
dsp_enhance_stereo 1 - Increase sound quality (if you use headphones or have really nice speaker setup.)

In other words, don't use multi-threaded cvars. :) The only way for Synergy to support multi-threading is await for a new codebase to be released for mod authors.


How would these apply for other Source Engine games?
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#4
User is offline   Krazy Kasrkin 

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For the most part they work fine in all Valve source games, it's just SourceMods really.
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