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Synergy Mod Forums: Additional help with server needed - Synergy Mod Forums

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WattoDaToyda...  : (24 May 2013 - 09:12 PM) Is the Linux dedicated server completely broken or is it just me?
gmc.jimmy  : (08 May 2013 - 08:05 PM) The guests browsing are probably spambots or search engines.
Vladimir Bladin  : (03 May 2013 - 08:41 PM) Hmm. the online at once record seems to be broken every day. If you're a guest browsing these forums, why not join? As the saying goes, "The more the merrier."
jonnyquattro  : (27 April 2013 - 11:47 AM) woot.
Stino  : (25 April 2013 - 10:14 AM) https://www.facebook.com/SynergyMod People, you know what to do!
TBC Alex  : (22 April 2013 - 01:38 PM) Do you need help no problem send me a pm or open a thread
WattoDaToyda...  : (20 April 2013 - 10:21 PM) Someone please help me with my server!
scorp75  : (19 January 2013 - 01:28 PM) Spam, spam, spam. I am saddened to see this
VOSK  : (18 January 2013 - 03:48 PM) Looking into ways to correct that.
ChexGuy  : (06 January 2013 - 06:44 PM) actually a lot of the forums have spambot posts
ChexGuy  : (06 January 2013 - 06:43 PM) holy crap the entire Synergy Discussion forum is spambots wtf
Pestilence  : (03 January 2013 - 11:38 AM) Woo synergy updates!!
Edfake  : (31 December 2012 - 10:22 PM) sourcemod should now be fixed as of 9 hours ago
Edfake  : (31 December 2012 - 10:21 PM) Happy new years!!!!
Zero Alpha 2  : (31 December 2012 - 12:27 PM) And Happy New years eve!
Zero Alpha 2  : (31 December 2012 - 12:26 PM) Its been awfully quiet in the shout box lately D:
gmc.jimmy  : (17 October 2012 - 09:04 PM) Here's a Slashdot article talking about a Steam vulnerability.
Edfake  : (15 October 2012 - 04:24 PM) If its any help, UrbanCommand check the November 24, 2011 post in news, and Forensic, check your drivers and update them all. maybe updating ditect x will help too
UrbanCommand  : (23 September 2012 - 10:43 AM) WTF i keep on getting invalid steam userID ticket any help :/
Forensic  : (16 September 2012 - 08:04 PM) ok, umm, blue screen of death, anyone know a fix?
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Additional help with server needed (Now in the right thread)

#1
User is offline   AlieNfromUrAnus 

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Right, there are few things I need help with.
Generally the server will run js_build_puzzle maps.
I ain't got much experience on hosting servers, so modifying the server and map is rather new to me.
I do know the basic idea of the .edt files, but I don't really know what lines to add to make certain functions work.


Here are some problems regarding puzzle maps that I could use an answer for:

1. The fall damage is realistic, is there a way to set it to max 10 hp lost each fall? Or will it be easier just to remove fall damage all together?
2. Each time the whole team dies, the map restarts. This makes puzzles very hard to do and restricting. Is there a workaround? (This is the biggest problem)
3. Each time a person dies, he spawns on a random teammate instead of the primary spawn and will spawn without proper weaponry. Is there a way to make people only spawn on the designated start spawn?
4. Each time a person spawns, the persons health is only 60, how to make this 100 every time?

Here are the problems that I faced on the first test run of the server. There might be more, but these seem the most apparent ones that I need help with before anything else.
Obviously you might think that this would be so much easier to do in HL2DM and I shouldn't bother with it in synergy, but I'd want this server to run on synergy, rather than HL2DM.

Thank you for your time.
Regards, John.
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#2
User is offline   Zero Alpha 2 

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Im no pro at this, but I think everyone spawns on each other because you only have one Info_player_coop spawn point, You would have to change info_player_start, and info_player_deathmatch to the info_player_coop entity.
For your weapon problem, maybe its because your map only has a game_player_equip instead of info_player_equip, just replace game with info, though you might not spawn with weapons, as I found when I was porting older synergy maps (But its fixed now.), I can link you to a thread for more info,Link . Fall damage, try using mp_falldamage 0, Im not sure if thats the proper code, but in your edt, put it under console. Health is an Issue I have not found out yet, so i cant help you there, along with the restart thing. Im think these are proper but ive had issues with edts in the past, so I usually have to decompile the map to make it work with my edt's.
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#3
User is offline   Krazy Kasrkin 

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View PostAlieNfromUrAnus, on 25 October 2011 - 10:35 AM, said:

1. The fall damage is realistic, is there a way to set it to max 10 hp lost each fall? Or will it be easier just to remove fall damage all together?

mp_falldamage 0 sets the max damage to 10 each fall.

View PostAlieNfromUrAnus, on 25 October 2011 - 10:35 AM, said:

2. Each time the whole team dies, the map restarts. This makes puzzles very hard to do and restricting. Is there a workaround? (This is the biggest problem)

To my knowledge no, but this is something that needs to be implemented, I will look into it.

View PostAlieNfromUrAnus, on 25 October 2011 - 10:35 AM, said:

3. Each time a person dies, he spawns on a random teammate instead of the primary spawn and will spawn without proper weaponry. Is there a way to make people only spawn on the designated start spawn?

In info_global_settings set the keyvalue "IsVehicleMap" to "1" to enable Static Spawning on the current enabled info_player_coop. As for the weapons, like Zero Alpha 2 said, check your info_player_equip.

View PostAlieNfromUrAnus, on 25 October 2011 - 10:35 AM, said:

4. Each time a person spawns, the persons health is only 60, how to make this 100 every time?

No cvar for that at this time, but i'm sure there is a plugin you could get for it.
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#4
User is offline   AlieNfromUrAnus 

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View PostKrazy Kasrkin, on 26 October 2011 - 06:19 PM, said:

mp_falldamage 0 sets the max damage to 10 each fall.


To my knowledge no, but this is something that needs to be implemented, I will look into it.


In info_global_settings set the keyvalue "IsVehicleMap" to "1" to enable Static Spawning on the current enabled info_player_coop. As for the weapons, like Zero Alpha 2 said, check your info_player_equip.


No cvar for that at this time, but i'm sure there is a plugin you could get for it.


I was wondering, is it possible to add a bot to the game, that wouldn't move or do anything. Just basically be there, so if everyone dies, the bot counts as a live player, the map wouldn't restart? Also, do you have any idea when the map restart disable feature could be added?

Thank you for the previous answer.
Regards, John.
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#5
User is offline   ultradude25 

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No, but you could use sourcetv as a bot.

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