Right, there are few things I need help with.
Generally the server will run js_build_puzzle maps.
I ain't got much experience on hosting servers, so modifying the server and map is rather new to me.
I do know the basic idea of the .edt files, but I don't really know what lines to add to make certain functions work.
Here are some problems regarding puzzle maps that I could use an answer for:
1. The fall damage is realistic, is there a way to set it to max 10 hp lost each fall? Or will it be easier just to remove fall damage all together?
2. Each time the whole team dies, the map restarts. This makes puzzles very hard to do and restricting. Is there a workaround? (This is the biggest problem)
3. Each time a person dies, he spawns on a random teammate instead of the primary spawn and will spawn without proper weaponry. Is there a way to make people only spawn on the designated start spawn?
4. Each time a person spawns, the persons health is only 60, how to make this 100 every time?
Here are the problems that I faced on the first test run of the server. There might be more, but these seem the most apparent ones that I need help with before anything else.
Obviously you might think that this would be so much easier to do in HL2DM and I shouldn't bother with it in synergy, but I'd want this server to run on synergy, rather than HL2DM.
Thank you for your time.
Regards, John.
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Additional help with server needed (Now in the right thread)
#2
Posted 26 October 2011 - 04:59 AM
Im no pro at this, but I think everyone spawns on each other because you only have one Info_player_coop spawn point, You would have to change info_player_start, and info_player_deathmatch to the info_player_coop entity.
For your weapon problem, maybe its because your map only has a game_player_equip instead of info_player_equip, just replace game with info, though you might not spawn with weapons, as I found when I was porting older synergy maps (But its fixed now.), I can link you to a thread for more info,Link . Fall damage, try using mp_falldamage 0, Im not sure if thats the proper code, but in your edt, put it under console. Health is an Issue I have not found out yet, so i cant help you there, along with the restart thing. Im think these are proper but ive had issues with edts in the past, so I usually have to decompile the map to make it work with my edt's.
For your weapon problem, maybe its because your map only has a game_player_equip instead of info_player_equip, just replace game with info, though you might not spawn with weapons, as I found when I was porting older synergy maps (But its fixed now.), I can link you to a thread for more info,Link . Fall damage, try using mp_falldamage 0, Im not sure if thats the proper code, but in your edt, put it under console. Health is an Issue I have not found out yet, so i cant help you there, along with the restart thing. Im think these are proper but ive had issues with edts in the past, so I usually have to decompile the map to make it work with my edt's.
#3
Posted 26 October 2011 - 06:19 PM
AlieNfromUrAnus, on 25 October 2011 - 10:35 AM, said:
1. The fall damage is realistic, is there a way to set it to max 10 hp lost each fall? Or will it be easier just to remove fall damage all together?
mp_falldamage 0 sets the max damage to 10 each fall.
AlieNfromUrAnus, on 25 October 2011 - 10:35 AM, said:
2. Each time the whole team dies, the map restarts. This makes puzzles very hard to do and restricting. Is there a workaround? (This is the biggest problem)
To my knowledge no, but this is something that needs to be implemented, I will look into it.
AlieNfromUrAnus, on 25 October 2011 - 10:35 AM, said:
3. Each time a person dies, he spawns on a random teammate instead of the primary spawn and will spawn without proper weaponry. Is there a way to make people only spawn on the designated start spawn?
In info_global_settings set the keyvalue "IsVehicleMap" to "1" to enable Static Spawning on the current enabled info_player_coop. As for the weapons, like Zero Alpha 2 said, check your info_player_equip.
AlieNfromUrAnus, on 25 October 2011 - 10:35 AM, said:
4. Each time a person spawns, the persons health is only 60, how to make this 100 every time?
No cvar for that at this time, but i'm sure there is a plugin you could get for it.
#4
Posted 28 October 2011 - 04:52 AM
Krazy Kasrkin, on 26 October 2011 - 06:19 PM, said:
mp_falldamage 0 sets the max damage to 10 each fall.
To my knowledge no, but this is something that needs to be implemented, I will look into it.
In info_global_settings set the keyvalue "IsVehicleMap" to "1" to enable Static Spawning on the current enabled info_player_coop. As for the weapons, like Zero Alpha 2 said, check your info_player_equip.
No cvar for that at this time, but i'm sure there is a plugin you could get for it.
To my knowledge no, but this is something that needs to be implemented, I will look into it.
In info_global_settings set the keyvalue "IsVehicleMap" to "1" to enable Static Spawning on the current enabled info_player_coop. As for the weapons, like Zero Alpha 2 said, check your info_player_equip.
No cvar for that at this time, but i'm sure there is a plugin you could get for it.
I was wondering, is it possible to add a bot to the game, that wouldn't move or do anything. Just basically be there, so if everyone dies, the bot counts as a live player, the map wouldn't restart? Also, do you have any idea when the map restart disable feature could be added?
Thank you for the previous answer.
Regards, John.
#5
Posted 28 October 2011 - 06:29 AM
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