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Zuul  : (30 April 2012 - 03:20 PM) that's pretty good. now, I wonder why my SSD only get's 6.9.....
gmc.jimmy  : (29 April 2012 - 08:34 AM) On a scale from 1.0 to 7.9 from the Windows Experience Index shows the CPU & RAM at 7.7 and the Graphics at 7.8. The harddisk only rates a 5.9 though. Still plenty fast for my liking.
Zuul  : (28 April 2012 - 05:07 PM) give us some specs :D
gmc.jimmy  : (25 April 2012 - 07:59 PM) Its alive! This new machine is a screamer! :D
gmc.jimmy  : (14 April 2012 - 02:00 PM) Power tools, of coarse. http://www.tigerdire...SRCCODE=WEBWISH
Zuul  : (14 April 2012 - 12:19 PM) a new hammer...or maybe a screwdriver......a saw?
gmc.jimmy  : (13 April 2012 - 06:50 PM) Just ordered some new hardware. Should be here in a couple of weeks if nothing goes wrong. *crosses fingers*
jonnyquattro  : (27 March 2012 - 09:28 AM) You people.
OutNoober  : (20 March 2012 - 04:13 PM) Yay Lost coast iven works :o thanks
OutNoober  : (20 March 2012 - 04:13 PM) Nvm fixed the problem, reinstalled steam
OutNoober  : (20 March 2012 - 08:42 AM) Hey, problem :( I log in to my steam, try to run a game and it pops up a notification "Steam Refresh Login" For security reasons, it is required that you re-enter your password to continue. So I press log in form that window and it logs in forever ? It has been logging in for 1hr and 23 min, any help to how fix that ? D:
Krazy Kasrkin  : (19 March 2012 - 03:00 PM) Add lost to mount.cache if the server has the content
OutNoober  : (19 March 2012 - 06:46 AM) Can I play Lost Coast In synergy ? :D Just wondering it would be cool, must I add some thing in the mount.cache file ? There are hl2 ep1 and ep2, must I add LC as lost coast or what ?
VOSK  : (17 March 2012 - 10:38 AM) Good to hear Zuul!
Zuul  : (15 March 2012 - 02:44 PM) got the server running :) I made some stupid shit, but I wiped everything clean, and now it's game on
VOSK  : (12 March 2012 - 05:56 PM) THIS*
VOSK  : (12 March 2012 - 05:55 PM) Zuul, in regards to dedicated servers, you've looked at this? http://synergymod.ne...ments/Dedicated Servers
Zuul  : (07 March 2012 - 03:39 PM) nevermind...resolved....I'll just run a listenserver. lol I never spend so much time in the trainstation like this :D
Zuul  : (06 March 2012 - 12:22 PM) invalid user steam account id
Zuul  : (06 March 2012 - 12:03 PM) I can run a listen server allright but this dedicated server stuff get's my blood boiling
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Adding old maps.

#1
User is offline   Zero Alpha 2 

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Im currently adding old maps to my server. Everything should work fine because of the new gargantua and bullsquid added to synergy, and I have ported models and textures to the mp5k and mg1 so that shouldent be a problem. The only problem I have is that players dont spawn with weapons. I am so-so with the edt system, read the tutorial, and have been trying to work it out. I found this old thread that tried doing this, even had a tutorial. But it died out. The syn wiki died out and I cant find gmc.jimmy's tutorial. I looked at a few other threads that provided some insight. I am sure other people have done this. A map I am testing on is syn_invasion. Heres my edt code. Im not too familiar so it might look messy and incorrect.

"syn_invasion"
{
	"console"
	{
		"skill"			2	// skill should be hard enough on 2
		"mp_player_dmgscale"	1.5	// just for the hell of it, extra damage to players
		"mp_flashlight"		1	// must have flashlight on this map
	}

	 entity
    {
        create
        {
            "classname" "info_player_coop" "origin" "0 0 0"
            values
            {
                "spawnflags" "0"
		
            }
            
	    {
            "item_suit" "1"
            "item_battery" "0"
            "item_ammo_pistol" "1"
            "item_ammo_357" "0"
            "item_ammo_smg1" "1"
            "item_ammo_smg1_grenade" "0"
            "item_ammo_ar2" "0"
            "item_ammo_ar2_altfire" "0"
            "item_box_buckshot" "0"
            "item_ammo_crossbow" "0"
            "item_rpg_round" "0"
            "weapon_crowbar" "1"
            "weapon_physcannon" "0"
            "weapon_pistol" "1"
            "weapon_357" "0"
            "weapon_shotgun" "0"
            "weapon_smg1" "1"
            "weapon_ar2" "0"
            "weapon_frag" "1"
            "weapon_rpg" "0"
            "weapon_slam" "0"
            "weapon_stunstick" "0"
            "weapon_crossbow" "0"
            "weapon_mp5k" "0"
            "weapon_mg1" "0"
            "weapon_bugbait" "0"

           }   
       }
        delete
        {
            "classname" "prop_ragdoll"
        }

        edit
        {
            "classname" "prop_physics"
            values
            {
                "classname" "prop_physics_multiplayer"
            }
        }
    }


Anyways to inprove this, or can you see the major issue? Also, another thing, is there a tutorial somewhere? I am trying to put an edt for all the old synergy maps that were coop and dident use a class system. I managed to find an old link for synergy 2.6 somewhere :D . Im sure its something obvious that my primitive eye cant see, but was wondering if someone could help me.

Thanks.
Zero Alpha 2
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#2
User is offline   Krazy Kasrkin 

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Your info_player_coop is incorrect, its origin is at 0 0 0, this is probably not the intended spawn point. Use info_player_equip for item/weapon management.

My best recommendation is to look at the .edts in the synergy content.gcf with GCFscape for the half life campaigns to see how things are done there.

Also you don't need mp_flashlight, if a player has item_suit, they will have a flashlight (unless mp_flashlight 0 ofc) mp_player_dmgscale is not a valid cvar (for me atleast) use sk_dmg_inflict_scale2 & sk_dmg_take_scale2 instead.

Otherwise everything else is correct. If you want I can 'fixup' this edt when I get home tonight.
- PYROdude
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#3
User is offline   Zero Alpha 2 

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View PostKrazy Kasrkin, on 11 October 2011 - 05:08 PM, said:

Your info_player_coop is incorrect, its origin is at 0 0 0, this is probably not the intended spawn point. Use info_player_equip for item/weapon management.

My best recommendation is to look at the .edts in the synergy content.gcf with GCFscape for the half life campaigns to see how things are done there.

Also you don't need mp_flashlight, if a player has item_suit, they will have a flashlight (unless mp_flashlight 0 ofc) mp_player_dmgscale is not a valid cvar (for me atleast) use sk_dmg_inflict_scale2 & sk_dmg_take_scale2 instead.

Otherwise everything else is correct. If you want I can 'fixup' this edt when I get home tonight.


Fixing up this would be great, all I need is something to base it off and then I should be fine.
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#4
User is offline   Krazy Kasrkin 

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I don't have syn_invasion so I do not know what origin and angles to use for the info_player_coop, "0 0 0" is the placeholder.

syn_invasion
{
	console
	{
		skill "2"
	}

	entity
	{
	create {classname "info_player_coop" origin "0 0 0"
		values {angles "0 0 0"} }

	create {classname "info_player_equip"
		values {
			item_suit "1"
			weapon_crowbar "1"
			weapon_pistol "1"
			weapon_smg1 "1"
			weapon_frag "1"
			ammo_pistol "54"
			ammo_smg1 "45"
			}
		}

	delete {classname "prop_ragdoll"}

	edit {classname "prop_physics"
		values {classname "prop_physics_multiplayer"
			}
		}
	}
}

- PYROdude
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#5
User is offline   Zero Alpha 2 

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:D

View PostKrazy Kasrkin, on 11 October 2011 - 08:40 PM, said:

I don't have syn_invasion so I do not know what origin and angles to use for the info_player_coop, "0 0 0" is the placeholder.

syn_invasion
{
	console
	{
		skill "2"
	}

	entity
	{
	create {classname "info_player_coop" origin "0 0 0"
		values {angles "0 0 0"} }

	create {classname "info_player_equip"
		values {
			item_suit "1"
			weapon_crowbar "1"
			weapon_pistol "1"
			weapon_smg1 "1"
			weapon_frag "1"
			ammo_pistol "54"
			ammo_smg1 "45"
			}
		}

	delete {classname "prop_ragdoll"}

	edit {classname "prop_physics"
		values {classname "prop_physics_multiplayer"
			}
		}
	}
}



Know how to find the spawn angles in a map? Im sure I can do that easy enough using hammer.

And thanks for fixing that up, Gonna test to see if it works right now. Thanks again :D

edit: :( I still dont spawn with weapons, do I need to do a bsp fix? and another thing, it says game_player_equip is no longer supported, use info_player equip instead "playerequip1"
Edit: Nvm, I fixed it! :D I opened the map in programmers notepad and changed game_player_equip to info_player_equip :D


						
						
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#6
User is offline   Zero Alpha 2 

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I ran into a few bumps with a few maps. What happens if I map doesnt contain game_player_equip or info_player_equip. When I decompiled a couple maps with the notepad they dont contain those. I found out that they are actually using default weapons. How can I fix this and add info_player_equip into it? Using notepad preferably. Thanks!

Edit, you actually dont spawn with weapons at all in synergy, but in synergy 2.6 its uses synergy 2.6's deafult weapons.
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#7
User is offline   scorp75 

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chooses which weapons you need to

"create"
{
"classname" "info_player_equip"
"origin" "0 0 0"

"values"
{
"item_suit" "1"
"weapon_physcannon" "1"
"weapon_crowbar" "1"
"weapon_pistol" "1"
"ammo_Pistol" "150"
"weapon_smg1" "1"
"weapon_357" "1"
"ammo_SMG1" "235"
"weapon_shotgun" "1"
"ammo_Buckshot" "24"
"weapon_ar2" "1"
"ammo_AR2" "30"
"weapon_rpg" "1"
"ammo_357" "30"
"weapon_frag" "3"
"ammo_rpg" "3"
"weapon_mp5k" "1"
"weapon_mg1" "1"
"weapon_crossbow" "1"
"ammo_smg1_grenade" "3"
"ammo_ar2altfire" "5"
"weapon_deagle" "1"
}
}




you have to edt zeros on the weapon, and therefore it is not at spawn
"weapon_rpg" "0"
"weapon_slam" "0"
"weapon_stunstick" "0"
"weapon_crossbow" "0"
"weapon_mp5k" "0"
"weapon_mg1" "0"

put the number instead of 0
0

#8
User is offline   Zero Alpha 2 

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View Postscorp75, on 12 October 2011 - 02:06 PM, said:

chooses which weapons you need to

"create"
{
"classname" "info_player_equip"
"origin" "0 0 0"

"values"
{
"item_suit" "1"
"weapon_physcannon" "1"
"weapon_crowbar" "1"
"weapon_pistol" "1"
"ammo_Pistol" "150"
"weapon_smg1" "1"
"weapon_357" "1"
"ammo_SMG1" "235"
"weapon_shotgun" "1"
"ammo_Buckshot" "24"
"weapon_ar2" "1"
"ammo_AR2" "30"
"weapon_rpg" "1"
"ammo_357" "30"
"weapon_frag" "3"
"ammo_rpg" "3"
"weapon_mp5k" "1"
"weapon_mg1" "1"
"weapon_crossbow" "1"
"ammo_smg1_grenade" "3"
"ammo_ar2altfire" "5"
"weapon_deagle" "1"
}
}




you have to edt zeros on the weapon, and therefore it is not at spawn
"weapon_rpg" "0"
"weapon_slam" "0"
"weapon_stunstick" "0"
"weapon_crossbow" "0"
"weapon_mp5k" "0"
"weapon_mg1" "0"

put the number instead of 0


Thanks scorp, gonna try that right now, I will post if it works
Edit: Still dident spawn weapons on the map that contains "2.6's default weapons" and dident really do much. Again, everything works fine on maps that dont use default weapons.
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#9
User is offline   Zero Alpha 2 

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Lol, im encountering problems. Noone spawns with a suit when we play, I did use "item_suit" "1", This is on halfmileisland, my favorite synergy map before it went OB
Anything I can do, Or do I need to edit the map itself?
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#10
User is offline   scorp75 

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Step 1
Decompiling maps in vmex.jar
Step 2
Open map in the Hummer
See the first error - spawn

Posted Image
Change in edt old spawn a new

"edit"
{ "classname" "info_player_start" "values" { "classname" "info_player_coop" } }

Now, prescribe equipment

"delete" { "classname" "game_player_equip" }

"create"
{
"classname" "info_player_equip"
"origin" "0 0 0"

"values"
{
"item_suit" "1"
"weapon_physcannon" "1"
"weapon_crowbar" "1"
"weapon_pistol" "1"
"ammo_pistol" "100"
"weapon_shotgun" "1"
"ammo_buckshot" "20"
"weapon_ar2" "1"
"ammo_ar2" "60"
"weapon_rpg" "1"
"ammo_rpg_round" "3"
"weapon_deagle" "1"
"ammo_357" "30"

}
}

Necessary to correct errors of ammunition on the map


"edit" { "classname" "weapon_sl8" "values" { "classname" "weapon_mp5k" } }
"edit" { "classname" "item_ammo_smg1_large" "values" { "classname" "item_ammo_smg1" } }
"edit" { "classname" "item_ammo_ar2_large" "values" { "classname" "item_ammo_ar2" } }



Map is launching entiti setting the NPC, you can delete it and configure the map at its discretion

"delete" { "targetname" "npc_health" }

"console"
{
"mp_flashlight" "1"
"mp_lifecount" "-1"
"sk_barnacle_health" "35"
"sk_barney_health" "35"
"sk_citizen_health" "40"
"sk_combine_s_health" "50"
"sk_combine_guard_health" "70"
"sk_gargantua_health" "500"
"sk_strider_health" "350"
"sk_headcrab_health" "10"
"sk_headcrab_fast_health" "10"
"sk_headcrab_poison_health" "35"
"sk_hunter_health" "210"
"sk_helicopter_health" "2400"
"sk_metropolice_health" "40"
"sk_zombie_health" "50"
"sk_zombie_poison_health" "175"
"sk_zombie_soldier_health" "100"
"sk_antlion_health" "30"
"sk_antlion_worker_health" "60"
"sk_antlionguard_health" "500"
"sk_npc_head" "3"
"sk_npc_chest" "1"
"sk_npc_arm" "1"
"sk_npc_leg" "1"
"sk_player_head" "3"
"sk_player_chest" "1"
"sk_player_arm" "1"
"sk_player_leg" "1"
"sk_max_357" "30"
}
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#11
User is offline   CMaster 

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http://synergymod.ne...d-maps-project/ this might be of interest to you.

Beyond that, if thing's aren't working, you've probably got the brackets wrong in your .edt
Easily done, happens all the while.
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#12
User is offline   Zero Alpha 2 

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View PostCMaster, on 13 October 2011 - 04:53 AM, said:

http://synergymod.ne...d-maps-project/ this might be of interest to you.

Beyond that, if thing's aren't working, you've probably got the brackets wrong in your .edt
Easily done, happens all the while.


I used chkedt, it says everythings fine. Heres my code for halfmileisland, I dont spawn with an hev suit when playing it.

"Syn_HalfMileIsland"
{
	"console"
	{
		"sk_headcrab_health" "45"
		"sk_antlion_health" "100"
		"sk_rollermine_shock" "250"	// nice zap for ya
		"sk_citizen_health" "1"		// citizen will die from one shot
		"mp_falldamage" "1"		// you leap you fall you die 
	}

	entity
	{
	create {classname "info_player_coop" origin "0 0 0"
		values {angles "0 0 0"} }

	create {classname "info_player_equip"
		values {
			"item_suit"				"1"
			"item_battery" "15"
			"weapon_crowbar" "1"
			"weapon_shotgun" "1"
			"weapon_357" "1"
			"weapon_smg1" "1"
			"ammo_smg1" "45"
			"ammo_Buckshot" "12"
			"ammo_357" "12"
			}
		}

	delete {classname "prop_ragdoll"}

	edit {classname "prop_physics"
		values {classname "prop_physics_multiplayer"
			}
		}
	}
}


EDIT: Do I need to decompile this map too? I dont think the older maps included info_player_coop, did they? I can check now in a sec.

Stupid question maybe, but does the weapons have to be above their respective ammo? And I dont spawn with any ammo for shotgun or the 357, nor a suit. I dont know what im doing wrong :( .

Yeah, it doesent include it, but I still get the weapons them self's just not the ammo or suit, can info_player_coop affect that?
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#13
User is offline   scorp75 

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You do not read what I wrote above?

What the devil do you create spawn point with coordinate 0 0 0?

I wrote that you only need to change the points that have

"edit"
{ "classname" "info_player_start" "values" { "classname" "info_player_coop" } }
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#14
User is offline   Zero Alpha 2 

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View Postscorp75, on 13 October 2011 - 01:23 PM, said:

You do not read what I wrote above?

What the devil do you create spawn point with coordinate 0 0 0?

I wrote that you only need to change the points that have

"edit"
{ "classname" "info_player_start" "values" { "classname" "info_player_coop" } }


I dont know what I wrote, but I found out how to fix all of them, and they will work near identical to before. Its a bit complicated to say but it works.
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