"syn_invasion"
{
"console"
{
"skill" 2 // skill should be hard enough on 2
"mp_player_dmgscale" 1.5 // just for the hell of it, extra damage to players
"mp_flashlight" 1 // must have flashlight on this map
}
entity
{
create
{
"classname" "info_player_coop" "origin" "0 0 0"
values
{
"spawnflags" "0"
}
{
"item_suit" "1"
"item_battery" "0"
"item_ammo_pistol" "1"
"item_ammo_357" "0"
"item_ammo_smg1" "1"
"item_ammo_smg1_grenade" "0"
"item_ammo_ar2" "0"
"item_ammo_ar2_altfire" "0"
"item_box_buckshot" "0"
"item_ammo_crossbow" "0"
"item_rpg_round" "0"
"weapon_crowbar" "1"
"weapon_physcannon" "0"
"weapon_pistol" "1"
"weapon_357" "0"
"weapon_shotgun" "0"
"weapon_smg1" "1"
"weapon_ar2" "0"
"weapon_frag" "1"
"weapon_rpg" "0"
"weapon_slam" "0"
"weapon_stunstick" "0"
"weapon_crossbow" "0"
"weapon_mp5k" "0"
"weapon_mg1" "0"
"weapon_bugbait" "0"
}
}
delete
{
"classname" "prop_ragdoll"
}
edit
{
"classname" "prop_physics"
values
{
"classname" "prop_physics_multiplayer"
}
}
}Anyways to inprove this, or can you see the major issue? Also, another thing, is there a tutorial somewhere? I am trying to put an edt for all the old synergy maps that were coop and dident use a class system. I managed to find an old link for synergy 2.6 somewhere
Thanks.
Zero Alpha 2

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