Shot #1
Shot #2
Space? Space. Spaaaaaaaaaaaace!
The combine has created the ultimate weapon on the moon, and recently decided to blow the sun up for some funny reason.
It is now up to the rebels of City 17 to gear up and prepare to make some of the biggest ass-kickings the universe have ever seen.
As the rebels conveniently already started building a rocket not long ago, all they have to do is collect the remaining pieces needed for launch, and fill it up with gas.
However, this is not an easy task. Both the antlions, zombies aswell as the combine have been busy secretly stealing from the rebels and hiding it in their own little bases.
It's time to reclaim what was once stolen from you, and go blow up some shit on the moon.
This map will be a mix of walk-through and defence. You will have to protect the rocket from attacks, as well as working together to rebuild the rocket.
A mix of trucks and cranes is required to be able to rebuild the rocket, as well as a ton of guns to kill stuff.
I'm also looking to getting some help with additional ideas, maybe even some entity work while I'm fleshing out the general layout of the map.
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Syn_space
#1
Posted 04 June 2011 - 05:19 PM
#2
Posted 04 June 2011 - 11:00 PM
Very well done ship, correct me if I'm wrong, but it looks the part that holds the crew members is entirely made in hammer.
A fine example of loving detail that brings people into the synergy spirit!
Should have a few cut scenes for the ship's liftoff onto a small scale moon. Maybe players view the whole ship (turned into a func_brush and parented to a track train)
lift off from center control, then teleport the players to make it seem like they are now the crew members?
At any pace, well done and can't wait to see the finished product. If you ever need a testing server, Mavs is always open to hosting new creations of all sorts.
A fine example of loving detail that brings people into the synergy spirit!
Should have a few cut scenes for the ship's liftoff onto a small scale moon. Maybe players view the whole ship (turned into a func_brush and parented to a track train)
lift off from center control, then teleport the players to make it seem like they are now the crew members?
At any pace, well done and can't wait to see the finished product. If you ever need a testing server, Mavs is always open to hosting new creations of all sorts.
Mavs Community Plugin Developer
BlueRpg Author
BlueRpg Author
#4
Posted 05 June 2011 - 05:03 AM
So much space, gotta' go to space.
Ship's looking good, Archanor.
-Lexxy.
Ship's looking good, Archanor.
-Lexxy.
#5
Posted 07 June 2011 - 05:16 AM
#6
Posted 07 June 2011 - 05:22 AM
Yeah, the plan was for them to get to the moon and disable the combine cannon.
It would have to be split up into two maps though.
It would have to be split up into two maps though.
#7
Posted 26 August 2011 - 05:06 PM
that's a great idea for a map! Any news on this? Excuse my impatience....
AMD 1100T BE | Crosshair IV Formula | 16Gb Corsair Vengeance | GB Radeon 6970 OC Crossfire | Corsair Performance3 SSD | 2+2+2+1,5+1TB | WIN 7 x64
#8
Posted 21 October 2011 - 02:35 AM
how are you gonna disable the combine cannon in two maps
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