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Desert Eagle Discussion / Thoughts / Ideas

#1
User is offline   VOSK 

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Hello everyone, let's jump right to it...

To get playing with this new weapon in Synergy is pretty straight forward.

* Make sure you have your console enabled in Options (OPTIONS -> Keyboard Tab -> Advanced Button -> Enable Developer Console Checkbox).

Create a server/game. Open the console and type in;

sv_cheats 1
impulse 101


Doing that will give you all the weapons and items you could possibly handle.
You will find the Deagle in slot 2, position 3.
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#2
User is offline   Gaetan 

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Alright, here's my feedback

View recoil : Make it vertical only, much like the magnum. Diagonal recoil is annoying and can risk making people sick.

Ditch the left arm : The anims seem to be using the pistol base with a custom added left arm. The latter doesn't blend well nor looks good (sorry to whoever animated it). I say just use the pistol anims and leave it like that. DayHard did it and it was flawless.

Firing sound : It needs alot more oomph. As generic as it might sound, you might want to consider the OP4 deagle sound.

Make it donor-only : Because you don't want everyone running through c17 with a deserteagle!

Weapon placement : Have weapon_357 a 25% chance of spawning a deserteagle around it. Non-donors would not be able to pick it up nor use it.

That's all.

P.S - The jeep feels like I'm driving jello. It seems like its suspension is screwed up. Anyway, it just doesn't feel like HL2 orangebox.
-1

#3
User is offline   Sage J. Fox 

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First things first, I didn't know you guys had a forum, I'd've joined long ago! Anyway:

To get just the Desert Eagle without the rest of the arsenal, instead of impulse 101 use give weapon_deagle.

As for suggestions, I'd say make it more accurate but less damage, because as is while you can one-shot kill a good deal of enemies, you need to be pretty much point blank to actually hit them without going through a clip. And at that range, it'd be better to use the shotgun. As well, try to get it off of Magnum ammo, or increase the default Magnum ammo count, because paired with what I mentioned before, it's a far better use for the limited 357 ammo in the Magnum itself.
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#4
User is offline   Geforce/av3nger 

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That donor idea is just selfish and terrible. This is what it needs Vosk. I'm not gonna' try and control you like that guy.

The horizontal recoil needs to be lessened.
The model, well it doesn't really matter, but why is it the CSS model?
The ammo for .357 magnum should be upped to 42 and deagle capacity changed to 7. So it is 7:42 for deagle and 6:42 for .357. Both 6 and 7 go into 42 so everyone's happy right?
6x7 rounds for magnum, and 7x6 for the Deagle.
The second arm is ok, it just needs worked on more, as it is only WIP. Just don't have it bounce like the current animation.
I would like to see a return of the sl8 with the ability to mount it on walls and buildings and on the ground some day. Sorry if it is too much to ask, I just loved it in the old "before steam" version. Hell, I animate, you can contact me at sirpownageorav3nger(at)gmail.com if you need help or whatever. Although I need to learn more about weapon animating and I already know some about character animating.
Donators will need to have something else that people won't hate them for. Seriously, consider the chaos of this donor status ordeal or it will leave everyone despising donors.

One last thing vosk. How do you get a server to show up on the steam master list? Is there a specific port, I've had 27015 forwarded and 1200 and 4800 or something like that. 27000-27050
Does my server need to be up like a month or a week or something or be popular or what? Because I doubt it should be behaving this way.
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#5
User is offline   Deathstick 

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I vote no on Donors only for new weapons, we need alot of new content before we start making things exclusive.

It's like saying there will be cake and um... *insert portal reference here*



Anyways (works on secret map)
:)
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#6
User is offline   Gaetan 

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Wasn't the "new" synergy aiming for vanilla HL2 atmosphere and arsenal?

A CSS gun sorts of contradict this
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#7
User is offline   CMaster 

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As I discussed way back when I think new weapons should be restricted to those that add something new to the game. I'll withhold judgement until I've used it, but I'm struggling to see what a DEagle would do that we don't already have guns for.
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#8
User is offline   ultradude25 

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I agree, I don't want to have any weapons that are just re-skins with slightly altered firing and accuracy, that's just boring.

I want to see things like perhaps some HL1 inspired weapons.

Also, co-op weapons, like mounted turrets that require a player to hold it and not be able to use any of their weapons, so they need to be defended; or perhaps a gun that requires two people to re-load it (cannon anyone?).


Obviously all these things should be limited to custom maps, I'd hate to see the campaign ruined by custom weapons.

If only I knew how to make weapons, then I could play around with some ideas. :(
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#9
User is offline   CMaster 

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There's even space for a couple more conventional firearms. A semi-auto rifle (no scope or anything) would be a handy mid-range alternative to the Pulse rifle and the magnum. But yeah, the game already has however many guns you can already carry at once, don't see the point in making more that do the same.

Edit: I would say the priority for any new weapons, any new additions whatsoever should be that they encourage co-operative play. Synergy tends an awful lot towards being like a bunch of concurrent singleplayer games than a good coop one.
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#10
User is offline   Geforce/av3nger 

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I like the deagle idea to be honest. What I forgot to mention is the dealge's terrible accuracy ingame. That cone needs go from 35% accuracy to 89% or so.
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#11
User is offline   Deathstick 

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I think fury's model was well done. My own opinion though is that the actual gunshot sound could use a little more of a kick to it, doesn't seem as powerful as it should be. Maybe increasing the reverb?

Also, definitely need to do something about the ammo. Either a new type or increasing the magnum count. I wouldn't mind either for I always thought the revolver was downplayed with its limited ammo in Hl2. Possibly tuning down the rate of fire just a bit could help too. Right now it feels to me like it fires too fast, especially for said limited ammo count.
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#12
User is offline   Wizard76 

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well i know that you can change sk_max_357 "" to change the max ammount of 357 you can carry server side of course.

i agree that the deagle is nice but its accuracy kinda sucks and the kickback to the sides is annoying
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#13
User is offline   Geforce/av3nger 

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View Postultradude25, on 02 June 2011 - 07:09 AM, said:

I agree, I don't want to have any weapons that are just re-skins with slightly altered firing and accuracy, that's just boring.

I want to see things like perhaps some HL1 inspired weapons.

Also, co-op weapons, like mounted turrets that require a player to hold it and not be able to use any of their weapons, so they need to be defended; or perhaps a gun that requires two people to re-load it (cannon anyone?).


Obviously all these things should be limited to custom maps, I'd hate to see the campaign ruined by custom weapons.

If only I knew how to make weapons, then I could play around with some ideas. :(


handheld tau cannon. Maybe a return of the mp5k WITHOUT cheats, and the mg1 and sl8. sl8 would be a good sniper weapon. This mod needs a sniper. How about the HL2 opposing force one? Wasn't that an m20 or something. Remodel it and animate and voila after scripting. We should eventually get another melee weapon. Vehicles should explode, so people could repair with the crowbar or something. I liked the weapon load system, so the Tau cannon can be very heavy, making it so you have to have less weapons and or move slower. It would balance out very well. Classes could come back with tau cannon and engineer classes and so on.
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#14
User is offline   ultradude25 

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View PostGeforce/av3nger, on 02 June 2011 - 07:06 PM, said:

handheld tau cannon. Maybe a return of the mp5k WITHOUT cheats, and the mg1 and sl8. sl8 would be a good sniper weapon. This mod needs a sniper. How about the HL2 opposing force one? Wasn't that an m20 or something. Remodel it and animate and voila after scripting. We should eventually get another melee weapon. Vehicles should explode, so people could repair with the crowbar or something. I liked the weapon load system, so the Tau cannon can be very heavy, making it so you have to have less weapons and or move slower. It would balance out very well. Classes could come back with tau cannon and engineer classes and so on.

There is already damageable vehicles, however there's no way to repair them (without ent_fire) and only players can actually damage the vehicle.
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#15
User is offline   Gaetan 

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View PostGeforce/av3nger, on 02 June 2011 - 07:06 PM, said:

handheld tau cannon. Maybe a return of the mp5k WITHOUT cheats, and the mg1 and sl8. sl8 would be a good sniper weapon. This mod needs a sniper. How about the HL2 opposing force one? Wasn't that an m20 or something. Remodel it and animate and voila after scripting. We should eventually get another melee weapon. Vehicles should explode, so people could repair with the crowbar or something. I liked the weapon load system, so the Tau cannon can be very heavy, making it so you have to have less weapons and or move slower. It would balance out very well. Classes could come back with tau cannon and engineer classes and so on.


and then rename the mod to smod tactical
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#16
User is offline   fury_161 

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The desert eagle is a 357 magnum, so technically the magazine size should be 9, but I think 8 is sufficient for balance purposes. I do agree that the magnum ammo max ammo count should be increased. This would also help make it a more mid-short range weapon, as it's supposed to be. The player won't feel too bad missing shots, because he actually has some reserve ammo. Maybe a max of 48 rounds? This way it becomes an even multiple of reloads for both the python and the desert eagle? It seems like kind of a lot of ammo though for a pretty powerful shot.
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#17
User is offline   Geforce/av3nger 

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View PostGaetan, on 03 June 2011 - 12:56 AM, said:

and then rename the mod to smod tactical


I don't see how you have much of a damn say. Were you even playing Synergy before it was released on steam? All the shit I listed was in it except the exploding vehicles.
-1

#18
User is offline   Gaetan 

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yeah and now it's gone for a reason
0

#19
User is offline   MagicSwap 

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It just seems that players would choose the desert eagle over the magnum, I say that the desert eagle have some drawbacks so players can use both the .357 magnum AND the Desert Eagle
Also I think the desert eagle needs its own ammo slot (.50 Calibre ammo according to CSS)

.357 Magnum
Pros:
Massive Damage
Accurate
And thats all I got feel free to add
Cons:
Relatively slow reload
Relatively slow firing
Ammo not in adbundance
Ammo hard to find (Not as common as other types)
Recoil higher that any other weapon.

Desert Eagle
Pros:
Same as 357. magnum
Fires fast
Fast Reload
Stylish look

Cons:
HUGE recoil
Ammo not as abundant
Bigger clip than magnum
So yeah I can see how players can choose the desert eagle over the magnum.
Sorry if any of this is irrelavant.
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#20
User is offline   fury_161 

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View PostMagicSwap, on 17 June 2011 - 01:23 PM, said:

It just seems that players would choose the desert eagle over the magnum, I say that the desert eagle have some drawbacks so players can use both the .357 magnum AND the Desert Eagle
Also I think the desert eagle needs its own ammo slot (.50 Calibre ammo according to CSS)

.357 Magnum
Pros:
Massive Damage
Accurate
And thats all I got feel free to add
Cons:
Relatively slow reload
Relatively slow firing
Ammo not in adbundance
Ammo hard to find (Not as common as other types)
Recoil higher that any other weapon.

Desert Eagle
Pros:
Same as 357. magnum
Fires fast
Fast Reload
Stylish look

Cons:
HUGE recoil
Ammo not as abundant
Bigger clip than magnum
So yeah I can see how players can choose the desert eagle over the magnum.
Sorry if any of this is irrelavant.


I actually chose to make the desert eagle the .357 variant, it made sense, and the ammo type existed. You're forgetting the major con the deagle; it's significantly less accurate than the python. It's effective at SMG range, whereas the python can snipe for miles.
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