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> Sv_player_push And Cameramode
Nibbler
post Jan 6 2010, 01:25 AM
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(IMG:style_emoticons/default/CheckButton_0.gif) when person is in cameramode and they walk into another person the camera gets screwd up (only while they are inside another person)

(IMG:style_emoticons/default/CheckButton_0.gif) d1_trainstation_01 people spawn with black overlay and have to suicide to remove it

Added:::

(IMG:style_emoticons/default/CheckButton_0.gif) ep1_citadel_03 the room where you have to get 3 orb balls into the tubes to open door as people walk through door their clients crash

(IMG:style_emoticons/default/CheckButton_0.gif) d1_trainstation_01 sometimes people spawn in a room at very start where your not supposed to (gman room pitch black (scene room))

(IMG:style_emoticons/default/CheckButton_0.gif) jeeps keep spawning on some maps (spawns, deletes, spawns, deletes -- loops)

(IMG:style_emoticons/default/CheckButton_0.gif) jeeps when upside down is nearly impossible to flip back over
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ultradude25
post Jan 6 2010, 05:21 AM
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I could see the first one being fixed by setting cam_collision to 0. But then the camera will go through walls.
Is it possible to filter cam_collision to not collide with players?
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VOSK
post Jan 6 2010, 01:41 PM
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QUOTE (ultradude25 @ Jan 6 2010, 12:21 AM) *
I could see the first one being fixed by setting cam_collision to 0. But then the camera will go through walls.
Is it possible to filter cam_collision to not collide with players?

Yes.
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Nibbler
post Jan 6 2010, 06:25 PM
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Added some more (IMG:style_emoticons/default/tongue.gif)

Havnt tested them on new update tho.
These was bugs from last version
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Ramsteel
post May 7 2010, 11:08 PM
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Anybody noticed the problem with the Jeep nearly impossible to flip back over?
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