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Jan 6 2010, 01:25 AM
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#1
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Experienced Member ![]() ![]() ![]() ![]() Group: Members Posts: 107 Joined: 13-October 08 Member No.: 678 |
(IMG:style_emoticons/default/CheckButton_0.gif) when person is in cameramode and they walk into another person the camera gets screwd up (only while they are inside another person)
(IMG:style_emoticons/default/CheckButton_0.gif) d1_trainstation_01 people spawn with black overlay and have to suicide to remove it Added::: (IMG:style_emoticons/default/CheckButton_0.gif) ep1_citadel_03 the room where you have to get 3 orb balls into the tubes to open door as people walk through door their clients crash (IMG:style_emoticons/default/CheckButton_0.gif) d1_trainstation_01 sometimes people spawn in a room at very start where your not supposed to (gman room pitch black (scene room)) (IMG:style_emoticons/default/CheckButton_0.gif) jeeps keep spawning on some maps (spawns, deletes, spawns, deletes -- loops) (IMG:style_emoticons/default/CheckButton_0.gif) jeeps when upside down is nearly impossible to flip back over |
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Jan 6 2010, 05:21 AM
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#2
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Moderator ![]() ![]() ![]() ![]() Group: Moderator Posts: 491 Joined: 15-June 09 From: Victoria, Australia Member No.: 1,295 |
I could see the first one being fixed by setting cam_collision to 0. But then the camera will go through walls.
Is it possible to filter cam_collision to not collide with players? |
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Jan 6 2010, 01:41 PM
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#3
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Spammer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 1,437 Joined: 7-April 08 From: Ontario, Canada Member No.: 2 |
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Jan 6 2010, 06:25 PM
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#4
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Experienced Member ![]() ![]() ![]() ![]() Group: Members Posts: 107 Joined: 13-October 08 Member No.: 678 |
Added some more (IMG:style_emoticons/default/tongue.gif)
Havnt tested them on new update tho. These was bugs from last version |
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May 7 2010, 11:08 PM
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#5
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Member ![]() ![]() Group: Members Posts: 14 Joined: 13-March 10 From: Australia Member No.: 1,855 |
Anybody noticed the problem with the Jeep nearly impossible to flip back over?
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Time is now: 8th September 2010 - 10:13 PM |