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Nov 9 2009, 04:37 AM
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#1
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Spammer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 1,437 Joined: 7-April 08 From: Ontario, Canada Member No.: 2 |
This version is a small update, but still, here's a changelog for you.
http://synergymod.net/Development/16 http://synergymod.net/Development/17 Sorry for the lack of work on the mod - I have courses to do and I am also thinking of earning a BCS at university. In other words, "things" are happening - with all of us, to be exact; 4LT is currently at school, if I'm not mistaken, a university. JQ works. Deathstick is also at school. Archanor is making progress on a brand-new TakeOver map. (Hopefully a sequel comes too.) |
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Nov 9 2009, 06:26 AM
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#2
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Moderator ![]() ![]() ![]() ![]() Group: Moderator Posts: 477 Joined: 15-June 09 From: Victoria, Australia Member No.: 1,295 |
Nothing about fixing vehicles? (IMG:style_emoticons/default/sad.gif)
Oh well, item_ammocrate fix makes up for it. |
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Nov 9 2009, 08:50 PM
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#3
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Member ![]() ![]() Group: Members Posts: 43 Joined: 7-December 08 Member No.: 948 |
How about fixing some of the maps? If you guys give me the VMFs I could fix up the bugs I know of.
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Nov 9 2009, 09:51 PM
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#4
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Moderator ![]() ![]() ![]() ![]() Group: Moderator Posts: 477 Joined: 15-June 09 From: Victoria, Australia Member No.: 1,295 |
Why would you use the slow Hammer way which requires recompiling when you have the edt system?
What is actually wrong with the offical non-campaign maps anyway? Besides needing save points, which I'll get to when I have time. |
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Nov 10 2009, 03:53 AM
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#5
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Member ![]() ![]() Group: Members Posts: 43 Joined: 7-December 08 Member No.: 948 |
Why would you use the slow Hammer way which requires recompiling when you have the edt system? What is actually wrong with the offical non-campaign maps anyway? Besides needing save points, which I'll get to when I have time. I know for sure that there is a bug in a transition between the mines in HL2 and then to the beaches where you drive the buggy, just before you head out to the magnetic crane, the door does not open, allowing people out side. Also, check this out. There is a bug in an EP1 map where the citizens will not follow you right away. |
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Nov 10 2009, 06:42 AM
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#6
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Moderator ![]() ![]() ![]() ![]() Group: Moderator Posts: 477 Joined: 15-June 09 From: Victoria, Australia Member No.: 1,295 |
Why would you use the slow Hammer way which requires recompiling when you have the edt system? What is actually wrong with the offical non-campaign maps anyway? Besides needing save points, which I'll get to when I have time. I know for sure that there is a bug in a transition between the mines in HL2 and then to the beaches where you drive the buggy, just before you head out to the magnetic crane, the door does not open, allowing people out side. Also, check this out. There is a bug in an EP1 map where the citizens will not follow you right away. VOSK wouldn't have the VMFs for the campaign maps, Valve doesn't give them out, but you wouldn't use them anyway. |
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Nov 10 2009, 08:46 PM
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#7
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Member ![]() ![]() Group: Members Posts: 43 Joined: 7-December 08 Member No.: 948 |
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Nov 11 2009, 06:26 PM
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#8
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Member ![]() ![]() Group: Members Posts: 29 Joined: 17-July 09 Member No.: 1,332 |
I still want to know the name of the intro music. (IMG:style_emoticons/default/tongue.gif)
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Nov 12 2009, 06:26 PM
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#9
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Experienced Member ![]() ![]() ![]() ![]() Group: Members Posts: 107 Joined: 13-October 08 Member No.: 678 |
Posting for friend due to registrations on this forum board is broken.
QUOTE (Kavinsky) I know theres only 4 of you working on this mod but really... your focusing on non issue bugs and gameplay bits here These are the rudimentary problems with synergy: 1. spawning with 60 health, one clip in the gun and having rare guns like the 357 and crossbow disapear from your inventory after you die really sucks and for most people has has been a deal breaker. (me included along with problem number 2) what we need is to spawn with 100 health because there is not enough health to go around (or ammo for that matter) and the give health system is completely pointless and useless for this task (the ammo give thing not so much) 30 suit because the suit absorbses 75% of the damage otherwise the combine can easliy shred us if they gang up on us which is what there programed to do in all half life 2 games and 2 clips for all guns and the grenades with the exception of the mp7, shotgun, pistol AR2 Pulse Rifle and rpg since there pretty much your primaries they should have full ammo with the exception of the rpg which should have only one shot along with the mp7 grenade launcher. 2. the annoying 10 person server limit listen if this was implemented for lag reasons its best to lag and have fun then to not have lag or anyone to play with for that matter all steam multiplay games have a stock limit of 32 players, why? because 30 is just about the optimum amount of people to play with to have fun, hell even playing with 20 people sometimes gets boring the people who create there servers for synergy should have the choice on how many people they want to play on there server and it should be between 24 and 32 not 10 its just not fun to play with maybe 6 people out of the total of 30 playing the ENTIRE mod now hell we used to have 32 people on our xerocore server ALONE before you guys disabled the plug in that allowed us to do so with V11 vids of the xerocore gaming comunity in action playing v10 for those who dont know us http://www.youtube.com/watch?v=Qf9lsZRL6uQ http://www.youtube.com/watch?v=v98bQjGXWvs http://www.youtube.com/watch?v=FCIkbPzQY-s http://www.youtube.com/watch?v=9a_5VOeeZwQ http://www.youtube.com/watch?v=ghxi1Micnu4 - 4 year old on the server, turn your volume down these two issues alone have pretty much killed the mod in one swift update nevermind the disabling of the autorestart when the whole team killed themselves after the level glitched which was a frequent occurance after the release of v11 I once found a level that had glitched and had been stuck on the same level for a month, probably still is for that matter because of that. the steam problems which also effected goldeneye source and or the horrendous spawn time 3. the cars having to wait for a car to spawn on highway 17 just to have it either get stuck in the roof of the tunnel or spawn on its roof and never easily flip back on its wheels just isnt fun and really needs to be fixed and the vans handling badly needs to be redone and its speed upped its steering is like steering a van with a high center of gravity with 2 flat tires and it can seldom even keep up with the muscle car maybe make a new version out of one of the sedans lying around like that one from the episode 2 level under the radar with the hotrod engine sticking out of it that that one guys working on or that flatbed truck with the extremely long spawn code 4. the spawn time and spawn placement in large or hard levels when someone dies on a level someone whos waiting to spawn should have there spawn time reduced by 5 seconds not upped by 5 seconds since now they need a new player asap especally on that god awful level with alyx and the generator on d3_city17_o7 there should also spawn at a new checkpoint close to the action rather than spawning at the beging of the level and having to run back there especally on the highway 17 levels the owner of the server should have the option to set a static amount of spawn time for his server or to disable it all together like 7 seconds or no spawn time at all 5. the trains on Route Kanal and highway 17 removing these two events, the one on route kanal where the combine get killed by the train Keystone cops style and playing chicken with the train on highway 17 both ruin there respective levels for me, As I already stated I'd rather lag and have fun watching or racing aganst the train then not having these key set pieces in action on there respective levels in the first place Summary: to sum it up all of the modifications and upgrades for V11 ruined it for alot of people these suggestions if implemented would fix all of that, the checkpoint system is actually welcome addition, but its the only positive out of all the negatives that these post 11 updates have added not to say that you dont have a fan base out there, this still is the only mod that lets you play through all of the half life 2 series with multiple people, its just that with V11 alienated almost all of your players me and most of xerocore included. if you do actually fix all of these issues the best way to get the word out about it is to do what the goldeneye source team did with beta 3. http://www.youtube.com/watch?v=T4hNJL2q5P8 make a cool trailer and post it on all the major half life 2 news sites. althought you'll have to explain what the mod is first if you do, most people dont even know what synergy is. and hell this old pre steam vid is the most popular one of synergy out there http://www.youtube.com/watch?v=E36df0o_tlo Signed: Kavinsky |
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Nov 12 2009, 10:11 PM
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#10
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Member ![]() ![]() Group: Members Posts: 43 Joined: 7-December 08 Member No.: 948 |
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Nov 12 2009, 10:48 PM
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#11
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Moderator ![]() ![]() ![]() ![]() Group: Moderator Posts: 477 Joined: 15-June 09 From: Victoria, Australia Member No.: 1,295 |
No it was because of lag.
I still think the limit should be 12 so servers can have 2 reserved slots. @Nibbler: Tell your friend to actually try playing the game. 1. There is plugins available to do this. But I agree that spawning with 60 health is annoying (Especially when in trials and people keep dying then spawning and eating the medkits) but 60 health is your penalty for dying. Setting how much ammo you spawn with is stupid, what if you don't want people spawning with lots of ammo in your map? Leave it the way it is and let map makers decide what they want players to spawn with and how much. If you have a map that doesn't spawn with ammo properly, then fix it with the edit system. Or just stop playing old maps that don't work. 2. Synergy gets crowded and laggy enough with 10 people, I'd rather they don't up the limit too much, although reserved slots would be handy. 3. I'm pretty sure gmc.jimmy had a file for the jeep somewhere that makes it flip over when it lands on it's roof. Still it needs to be fixed (Get rid of those icey tires while you're there) and added to the game instead of being an optional extra. 4. Personally I don't like the long spawn times (This is why I don't play CS:S), there's plugins that let you set your spawn time, maybe you should try actually looking around? 5. Route Canal train is a bug, it's not there on all multiplayer (Possibly OB engines fault, I haven't tried loading the map in Ep2 without multiplayer) Campaign mods I've played. Highway 17 train is still there I think the trigger just doesn't activate sometimes, I'd blame general multiplayer lag making you skip right through the trigger. In summary: |
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Nov 13 2009, 02:51 AM
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#12
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Spammer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 1,437 Joined: 7-April 08 From: Ontario, Canada Member No.: 2 |
Nothing can be done about the vehicle parts really. Its very complicated especially now with the saving, loading and level transitions.
We would certainly like to create our own campaign, so we can show how Synergy maps should be made - without the use of the hacky methods used for converting the singleplayer maps. Quite frankly, I say trying to convert a singleplayer game, that had no intention of being multiplayer from the start, to a multiplayer game is either extremely difficult, frustrating or impossible. I think we've still done a decent job though. My favourite parts of the campaign maps, or the ones I find work the best with multiple players, would be any section of the games where you can still go to the beginning of the level, even after reaching the end. Also, maps with minimal scripted scenes and ones that have enough enemies for everyone. With our own campaign in place, it would better define for other map designers how a Synergy map should be made. |
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Nov 13 2009, 03:44 AM
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#13
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Member ![]() ![]() Group: Members Posts: 43 Joined: 7-December 08 Member No.: 948 |
@ultradude25: Depends on the server. Yours must be a bad one.
Yes, you guys have done wonders in converting a single player game into a multiplayer game. I would still like to harp, however, on the fact that there are(is?) still a few bugs in some of the hl2 maps, which have been around for a very long time. |
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Nov 13 2009, 11:24 AM
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#14
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Uploader Group: Uploader Posts: 572 Joined: 9-August 08 Member No.: 57 |
@Kavinsky
1. Weapon and ammo you spawn with are set by the map. In addition, all the weapons you carry are now dropped when you die, so you can always pick them up again. Honestly, the setup you are describing however with lots of HP, weapons, ammo and armour, with later a near-zero respawn time is just giving people incentive to die. I'm not sure that respawning with partial health is good idea, at least not until we get a better P2P healing system mind. 2. Actually, I've never really had fun in Synergy with more than 6 people. Any suggestion of cooperation goes out the window at that point and the game just turns into a mess. Never mind the lag, there simply aren't any cooperative or SP maps that work well or even have the space for that many people, nor do people play in any coherent way. If you just want to play js_ maps, then just run HL2DM - they're built for that and work better that way anyhow. If you just want a massive sandbox, Garrysmod or again HL2DM may be better. Synergy is a cooperative game and that places some real limits on it. 3. Yeah, the vehicle bugs are irritating. That said, I don't think that the van should handle or go like the Jalopy really. Anyway, you can tweak all this stuff by editing or writing new vehicle scripts anyway. 4. Spawn times can be a bit painfully long sometimes. Honestly, I'd quite like to see a spawn mode where people only respawn at checkpoints enabled, to make it a bit more SP like, to make people really play the game in a more SP style. That said, it should probably be optional rather than forced on constantly, as some maps it would work for, others not. There is something to be said for the idea of all players respawning at once however. 0 time would ruin the game, just like it does with TF2. 5. Not much to say there. If it can be made work, more the better. Moving on from that, I'd love to see a Synergy campaign. I'll even offer my assistance with any section of it needed. I think adapting HL to coop is a nice idea, and in fact have really enjoyed playing through some mods in Synergy, but the real possibility that Synergy offers is in providing a HL2-like oop experience. |
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Nov 14 2009, 03:15 PM
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#15
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Experienced Member ![]() ![]() ![]() ![]() Group: Members Posts: 107 Joined: 13-October 08 Member No.: 678 |
Posting again for Kavinsky - Also request for forum registrations to be fixed. (Redownload the file and upload I guess)
QUOTE (Kavinsky) to ultradude25
FIRST OFF FUCK YOU ASSHOLE I used to play V10 all the fucking time how dare you acuse me of not even playing the game, I used to play v10 synergy on nibblers server all the time, even after the update till his server went down because of the lack of people who played synergy anymore v11 reduced everyones respawn health to 60, removed a necessary function in order to restart a map without an admin on, and the dsiabling of the 32 person plug in specifically the hey everyone the maps glitched everyone kill themselves so it can restart function, then once we found it didn't work anymore I had to pm one of the admins to restart the level, if they werent on we'd go to another server till I found the !voterestart command on these forums if anything knowing all that, that should have proved to you that I used to play synergy but here I am in one of the vids for a breif period and there are only 9 people on steam with that name if you really need anymore proof http://www.youtube.com/watch?v=ghxi1Micnu4 3:13 - 3:29 1. synergy was much more fun when you atleast spawned with 100 health in v10 spawning with only 60 has ALWAYS SUCKED and has NOT HELPED THE CO OP EXPERENCE at all or in or in any way with only one clip in each gun, no autoswitch to the next weapon if you run out of ammo or anything with the ability to kill and low health it got all the more frustrating REAL FAST I want SOME ammo hell even just an mp7 and pistol will full ammo would be a big help, (and the magnum and crossbow with one load in each if I picked it up previously) and I always play through the half life 2 campaigns never the custom shitty ones Along with 30 suit so we atleast have some sort of protection and wouldn't get shreded that quickly 2. thats not up to you it should be the server owner who chooses how many people can play there, and if you find it laggy but everyone else found it fun tough shit, go find a 10 server while I play with 32 fun fucking people to play with 3. I was playing through both bits with one friend on a closed close server with no lag whatsoever, they removed it in summary: I have a right to bitch because v11 caused everyone to stop playing the mod when something starts sucking because of a new addition and/or removal of a great function Id rather tell them it sucks rather than letting something I enjoy die by the way a wopping 22 people are on synergy right now divided between 6 servers out of 46 servers total To CMaster 1. the problem is even with a normal amount of ammo and guns, as soon as you die you loose all your ammo and weapons and then one person alone picks up all of your stuff then your not only out of all that ammo and health but the 357 and crossbow which you now have to repick up and there isnt alot of them around. if you died and kept you weapons ammo and health then it would be fine, maybe there should be an option that when you die you can choose between - 1. respawning with full heath 30 suit, crowbar and only full ammo for the pistol and mp7 2. Or 60 health, 30 suit and all your weapons and ammo you would have lost, you know atleast offer a trade for that loss of health 2. I honestly dont agree with that, it should be up to the server owner how many people he can have on, I hated HL2DM because it wasnt a proper half life 2 multiplayer, having only 10 out of 20 of your friends on because of an arbitrary limit sucks 3. I know the van shouldn't handle as well as the jalapy but it should atleast not handle like a car with 2 flat front tires and randomly get stuck on nothing like it does and I dont know how to create such scripts nor has nibbler found any only a 2 seater script for the scout car 4. I agree that instantaneous spawn does not work well with synergy but yet again it should be set by the owner not the mod maker. about a static 7 - 10 seconds should be the norm that doesnt go up or down when people die and why has the timer been removed? yeah a synergy campaign is a nice idea but with no real fan base anymore its not really possible to vosk: Yes I admit its a hard task to convert a single player game to multiplayer. but the disabling of the 32 person plug in, lowering of everyones health to 60, disabling the only way to restart a glitched map and Not adressing any real gameplay problems with one swift update wasn't too bright to say the least and to say the most pretty was fucking stupid and it took you guys another 7 months to come up with the update to fix the glitched level thing with v14 release of 11 - 9/02/2009 release of 14 - 1/09/2009 too little too late, and whats with the release numbers why's it 14 and not 12? Please just give us back spawning with 100 health and allow us to have a server with alteast 32 people on it, I atleast want to see that back. the 30 suit full ammo for mp7, pistol and having the 357 and crossbow with one load (that doesnt disapear from your loadout if you die) would just really remove alot of the the frustration in it and wouldnt break anything dont get me wrong there are still alot more issues besides these but these are the two bigest ones and just curious are you making this mod for yourself or the comunity vosk? everything thats happened since v10 has suggested to the latter one and just a fun little note http://forums.goldeneyesource.net/index.ph...pic,4184.0.html signed: Kavinsky __________ |
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Nov 14 2009, 03:35 PM
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#16
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Moderator ![]() ![]() ![]() ![]() Group: Moderator Posts: 477 Joined: 15-June 09 From: Victoria, Australia Member No.: 1,295 |
Posting again for Kavinsky - Also request for forum registrations to be fixed. (Redownload the file and upload I guess) I'm accusing you of not playing the game recently, which is obvious seeing as you are suggesting features that are already in the game. 1. That is up to the map makers to decide. You are obviously playing on maps that aren't made properly or aren't converted properly to use the OB engine if you have no ammo. And about the health, like I said before just use the plugin to give people 100 health on spawn. 2. Well actually, since it's VOSK's mod, it is up to him. Sure you may not like it but, tough luck. Stop acting like a spoiled kid, you can't get everything you want. @Other stuff: 1. You do know what dying means, right? It's ridiculous that you should get all the weapons and ammo back you had when you died. 4. Like I said before USE THE PLUGIN. There was version 13, but that's the beauty of Steamworks, the update is simply downloaded automatically. Since it was such a small update it wasn't announced. V13 changes. |
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Nov 15 2009, 05:57 AM
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#17
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Member ![]() ![]() Group: Members Posts: 43 Joined: 7-December 08 Member No.: 948 |
I think at least I would like the problem in the transition map to the buggy driving levels fixed as well as the player increase to be added. That's all I'm asking.
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Nov 18 2009, 04:22 AM
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#18
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Member ![]() ![]() Group: Members Posts: 11 Joined: 25-September 09 Member No.: 1,429 |
@kavinsky
Well I personnally this synergy was great at V. 14 but you were complaining about the player limit well do you really want 32 assholes crowbarring the npcs and the map during cutscenes? And you dont need a army to play HL2 Then with the weapons having no ammo well thats not entirely true the crossbow i think you get 4 extra bolts For the health and general HUD problems Theres medkits everywhere so I guarrentee that youll find more than 3 in every map. The reason its such a long delay is for co-op reasons you see... if you respawned instantly that will make the game too easy cause theres always a guy stealing your kill this is all i say for now signing out ______________________________________ The cake......Was always a lie...... |
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Nov 18 2009, 07:11 AM
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#19
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Moderator ![]() ![]() ![]() ![]() Group: Moderator Posts: 477 Joined: 15-June 09 From: Victoria, Australia Member No.: 1,295 |
Updated item_ammocrate entity so that crate can be used even if there is an entity on top of it and it also allows other players to receive ammo, even while still open by another player. This didn't work, unless I'm misunderstanding how it's meant to work. Someone opens the create, I press E on it while it's open and I get nothing. Also, people still spam E on it and it stays open resulting in everyone getting nothing. Only the part about it being able to open while something is on top of it works. Also, (IMG:http://images.ultradude25.co.cc/zscreen/SS-2009.11.18-18.04.31.png) |
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Nov 19 2009, 01:00 AM
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#20
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Spammer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 1,437 Joined: 7-April 08 From: Ontario, Canada Member No.: 2 |
I don't understand the purpose of the image ultradude25.
Are you running a Linux server? Linux server wasn't updated yet. (Sorry, but I had to recently reformat my HD and had to re-create my virtual machine.) |
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