![]() ![]() |
Aug 18 2008, 07:59 PM
Post
#1
|
|
|
Experienced Member Group: Uploader Posts: 115 Joined: 11-August 08 From: Ottawa, ON Member No.: 66 |
Main resources and communities:
Valve developer community: http://developer.valvesoftware.com/wiki/Main_Page This is a great resource filled with everything you can think of and more. Interlopers: http://www.interlopers.net/ Helpful community if you have any questions, or want to show off your work. FPSBANANA: http://www.fpsbanana.com/ This site holds a huge portion of community submitted content. Whether your looking for new maps, skins, scripts, you name it, its there. Tutorials: SDK Nuts: http://sdknuts.net/ Editlife: http://www.editlife.net/tutorial.php Halfwit-2: http://www.halfwit-2.com/?page=tutorials&category=5 Valve developer community: http://developer.valvesoftware.com/wiki/Category:Tutorials Interlopers: http://www.interlopers.net/tutorials/ Snarkpit: http://www.snarkpit.net/index.php?s=articles Beginner: Setting up hammer: http://developer.valvesoftware.com/wiki/Ha...l_Configuration How to set up hammer editor for the first time. (Quick way to do this is when prompted to configure the settings close hammer and Source SDK then reload it again and everything should be filled out for you.) Getting familiar with hammer: http://developer.valvesoftware.com/wiki/Category:Hammer All about the editor Valve developer community: http://developer.valvesoftware.com/wiki/SDK_Docs Your link to Level Design, Material System, Sound System, etc. Useful and Quick links: Hammer: Hot keys: http://developer.valvesoftware.com/wiki/Ha...otkey_Reference Console commands: http://developer.valvesoftware.com/wiki/Console_Command_List Optimizing: Half-Life 2 Map Editing Optimization Guide: http://www.student.ru.nl/rvanhoorn/optimiz...77f9c0a58dfb8b2 Valve developer community: http://developer.valvesoftware.com/wiki/Op..._(level_design) General mapping: Skybox List: http://developer.valvesoftware.com/wiki/Sky_list Dimensions: http://developer.valvesoftware.com/wiki/Dimensions Modeling: XSI Mod Tool: http://www.softimage.com/products/modtool/ Custom content: Textures: http://www.cgtextures.com/ Reference content: Google: http://google.com/ Search engine. The somewhat new street view feature in Google maps is perfect for city scape reference. Synergy: Synergy Home: http://synergymod.net/ Synergy Forums: http://synergymod.net/forums/ Synergy Maps: http://6igmile.ifrance.com/ SynergyOB Maps: http://files.matt-russell.com/synergy/ SynergyOB Mappack: http://cfsyn.matt-russell.com/ Synergy Wiki: http://wiki.synmod.org/wiki/Main_Page Synergy Docs: http://synergymod.net/Documents This post has been edited by ultradude25: May 19 2010, 09:11 AM
Reason for edit: Updated links
|
|
|
|
Aug 19 2008, 12:29 AM
Post
#2
|
|
|
Experienced Member ![]() ![]() ![]() ![]() Group: Administrators Posts: 218 Joined: 9-April 08 Member No.: 17 |
I might call it "communities" instead of "community's"
|
|
|
|
Aug 19 2008, 04:31 PM
Post
#3
|
|
|
NR ![]() Group: Members Posts: 1 Joined: 19-August 08 Member No.: 133 |
Great list, but maybe you should include the Snark Pit (http://www.snarkpit.net/index.php?s=articles) ? I find they have some great tutorials. Assuming they haven't been taken from another site or something.
|
|
|
|
Sep 14 2008, 10:16 PM
Post
#4
|
|
|
Member ![]() ![]() Group: Members Posts: 24 Joined: 11-August 08 Member No.: 65 |
http://developer.valvesoftware.com/wiki/Dimensions - Player model heights, speeds, and other useful references.
|
|
|
|
Sep 15 2008, 07:58 PM
Post
#5
|
|
|
Experienced Member Group: Uploader Posts: 115 Joined: 11-August 08 From: Ottawa, ON Member No.: 66 |
Updated, shes getting pretty thick (IMG:style_emoticons/default/wink.gif)
Any more reference sites you guys know? I basically just use Google. |
|
|
|
Sep 17 2008, 02:43 PM
Post
#6
|
|
|
Member ![]() ![]() Group: Members Posts: 27 Joined: 17-September 08 Member No.: 205 |
Is there a Map Pack with all Maps ? with one Link ?
|
|
|
|
Sep 18 2008, 01:39 AM
Post
#7
|
|
|
Member ![]() ![]() Group: Members Posts: 24 Joined: 11-August 08 Member No.: 65 |
You can't get "all maps" since not all maps get released. Anyway, here's a link to a website with a lot of maps.. http://6igmile.ifrance.com/ Sorry it's not a map pack though.
Edit: I found a synergy map pack but I'm not sure what maps are in it. Download here: http://games.on.net/file/13858/BIG_Synergy_Map_Pack |
|
|
|
Sep 18 2008, 10:15 AM
Post
#8
|
|
|
Member ![]() ![]() Group: Members Posts: 27 Joined: 17-September 08 Member No.: 205 |
Ok, i will Download all Maps from http://6igmile.ifrance.com/ and i put it in to a Pack, and i post it here =)
- LJ |
|
|
|
Oct 3 2008, 01:29 PM
Post
#9
|
|
|
Uploader Group: Uploader Posts: 576 Joined: 9-August 08 Member No.: 57 |
Anyone know any good physics tutorials? Preferably one that covers see saws?
Because all I can find is pretty generic stuff about things made of physboxes that fall apart. |
|
|
|
Oct 3 2008, 02:48 PM
Post
#10
|
|
|
Experienced Member Group: Uploader Posts: 115 Joined: 11-August 08 From: Ottawa, ON Member No.: 66 |
Make a prop_dynamic with the seesaw stand model. Name it (Seesaw) Stand.
Then make a prop_physics with the seesaw seat model. Name it (Seesaw) Seat. You don't really need the "(Seesaw)" but I find, for me, that it keeps everything much more organized. It helps you find stuff faster, you know all the entity's being used for the seesaw. I do that with every group of entity's that effect one thing. (Helicopter) Up, (Car) Up, (Boat) Up. Easier to find the right entity than Up_1, Up_2, Up_3. Place the seat on the stand so that it fits on top. Make a phys_hinge in between the seat and stand in the center, make sure the origin of the phys_hinge isn't inside either of the models. Go into the phys_hinge's property's and make Entity1:(Seesaw) Seat, Entity2:(Seesaw) Stand. Last thing to do is set the Hinge axis property. Look at your seesaw in the Top(x,y) view. The horizontal of that view is the X axis. Vertical is the Y axis. If the seat is lengthwise with the Y axis you want it to rotate on the X axis. If the seat is lengthwise with the X axis you want it to rotate on the Y axis. (IMG:http://img300.imageshack.us/img300/5610/30293899xd6.jpg) The Hinge axis has 3 values, default 0 0 20, or Xaxis Yaxis Zaxis. So lets say like in my example I want the hinge to be on the X axis, and I don't want it to rotate on any other axis. So I would put 90 0 0 as the value. Why 90? 0 is pointing upward but we don't want that, we want the hinge to be parallel with the X axis. So how do we go from | to - ? Rotate it 90 degrees. If you wanted the hinge on the Y axis put 0 90 0. Should be good to go. |
|
|
|
Oct 3 2008, 03:03 PM
Post
#11
|
|
|
Uploader Group: Uploader Posts: 576 Joined: 9-August 08 Member No.: 57 |
Yeah, I made something rather like that (although with brush entities rather than models),
The problem isn't that it doesn't work, just that its frankly very, very difficult to stay stood on and has a tendency to catapult people around the room. |
|
|
|
Oct 3 2008, 03:33 PM
Post
#12
|
|
|
Experienced Member Group: Uploader Posts: 115 Joined: 11-August 08 From: Ottawa, ON Member No.: 66 |
Not much you can do about that I'm afraid. This one might not sling you around as much because brush entity's have a tendency to do that :/
|
|
|
|
Jan 29 2010, 09:46 PM
Post
#13
|
|
|
Advanced Member ![]() ![]() ![]() Group: Members Posts: 76 Joined: 5-October 08 From: Austria Member No.: 404 |
@moderator: pls make a copy of this list and sticky it. this is the most useful thread in mapping forums.
(copy it, so that we can keep it uptodate. the orginal poster isnt active anymore) |
|
|
|
Jan 30 2010, 03:13 AM
Post
#14
|
|
|
Moderator ![]() ![]() ![]() ![]() Group: Moderator Posts: 491 Joined: 15-June 09 From: Victoria, Australia Member No.: 1,295 |
Don't need to copy it, we can just edit his post. I agree on the sticky though.
I also have a kind-of mappack, it has all the maps currently on the CustomFactor Server. However the edits may not be up-to-date so you'll need to download them separately from my Synergy folder. |
|
|
|
![]() ![]() |
| Lo-Fi Version Skin Created By xDoug from IPB Design.info |
Time is now: 8th September 2010 - 09:59 PM |