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Nov 19 2009, 03:35 AM
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#21
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Member ![]() ![]() Group: Members Posts: 44 Joined: 7-December 08 Member No.: 948 |
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Nov 19 2009, 03:47 AM
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#22
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Moderator ![]() ![]() ![]() ![]() Group: Moderator Posts: 491 Joined: 15-June 09 From: Victoria, Australia Member No.: 1,295 |
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Nov 19 2009, 04:11 AM
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#23
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Spammer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 1,437 Joined: 7-April 08 From: Ontario, Canada Member No.: 2 |
Yes that would be possible.
Ah, lol. 1337. |
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Nov 19 2009, 08:31 PM
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#24
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Member ![]() ![]() Group: Members Posts: 44 Joined: 7-December 08 Member No.: 948 |
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Nov 26 2009, 09:26 AM
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#25
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Experienced Member ![]() ![]() ![]() ![]() Group: Team Members Posts: 122 Joined: 20-July 08 Member No.: 43 |
donno if somone mentioned this before, but...
QUOTE all steam multiplay games have a stock limit of 32 players, why? because 30 is just about the optimum amount of people to play with to have fun, hell even playing with 20 people sometimes gets boring ever played l4d, correct me if i'm wrong, but i think there's a 4 player limit... i think that's perfect, even for synergy on the hl2 campaign. yeah some custom maps allow for more players, but that's because those maps were old and didn't know about what's going on now. i think synergy should put in place a stable set of rules for gameplay so that new maps that are made follow those rules, and people start getting the point of the game instaid of spamming the forums complaining that old gameplay (free for all, definatly not CO-OP) was better, thats not the point of this mod. |
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Nov 26 2009, 12:40 PM
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#26
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Moderator ![]() ![]() ![]() ![]() Group: Moderator Posts: 491 Joined: 15-June 09 From: Victoria, Australia Member No.: 1,295 |
This didn't work, unless I'm misunderstanding how it's meant to work. Someone opens the create, I press E on it while it's open and I get nothing. Also, people still spam E on it and it stays open resulting in everyone getting nothing. Only the part about it being able to open while something is on top of it works. Problem resolved. Server hadn't updated properly. Anyone having problems with the ammo crates should run the -verify_all command on their server. Note that if you have any custom edits for official maps, they will be replaced so make sure to back them up first. |
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Dec 9 2009, 03:15 AM
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#27
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Administrator ![]() ![]() ![]() Group: Root Admin Posts: 87 Joined: 7-April 08 From: Staten Island, New york Member No.: 1 |
I work mad much yo.
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Jan 6 2010, 12:30 AM
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#28
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Uploader Group: Uploader Posts: 576 Joined: 9-August 08 Member No.: 57 |
CODE Stopping the game server... Game server has been stopped. Checking bootstrapper version ... Updating Installation Updating 'Synergy Content' from version 17 to version 18 28.89% /orangebox\synergy\bin\client.dll 53.59% /orangebox\synergy\bin\server.dll 77.39% /orangebox\synergy\bin\server_i486.so 77.40% /orangebox\synergy\maps\syn_canal_escape_part1.edt 77.41% /orangebox\synergy\maps\syn_trials4.edt 77.43% /orangebox\synergy\maps\syn_trials4b.edt 77.44% /orangebox\synergy\maps\syn_trials4c.edt 77.45% /orangebox\synergy\maps\syn_trials4d.edt 77.45% /orangebox\synergy\maps\syn_urbanchaos.edt 77.47% /orangebox\synergy\resource\modevents.res 77.51% /orangebox\synergy\scripts\talker\player\humans.txt 77.51% /orangebox\synergy\scripts\devs.ctx Notes? [edit]Nevermind, found them here[/edit] |
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Jan 6 2010, 01:12 AM
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#29
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Experienced Member ![]() ![]() ![]() ![]() Group: Members Posts: 107 Joined: 13-October 08 Member No.: 678 |
Thanks.
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Jan 6 2010, 05:11 AM
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#30
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Moderator ![]() ![]() ![]() ![]() Group: Moderator Posts: 491 Joined: 15-June 09 From: Victoria, Australia Member No.: 1,295 |
Thanks. Just wondering, you've included part1 of the canal_escape edts, but not part2 and 3?
They were the most important in my mind since there is no info_player_equip in either of those maps. (IMG:http://images.ultradude25.co.cc/zscreen/SS-2010.01.06-16.10.40.png) |
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Jan 6 2010, 01:39 PM
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#31
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Spammer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 1,437 Joined: 7-April 08 From: Ontario, Canada Member No.: 2 |
When I merged them into SVN, SVN didn't pick up any changes with them, so I don't know.
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Jan 6 2010, 02:55 PM
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#32
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Moderator ![]() ![]() ![]() ![]() Group: Moderator Posts: 491 Joined: 15-June 09 From: Victoria, Australia Member No.: 1,295 |
But there are NO edits for those maps. Even if they were blank txt files it would still be a change...
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Jan 7 2010, 11:14 PM
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#33
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Spammer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Administrators Posts: 1,437 Joined: 7-April 08 From: Ontario, Canada Member No.: 2 |
Oh I see, I then probably forgot to SVN Add them to the repository. My mistake.
EDIT: They've been added to the repo now. So they'll be available in the next update. |
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Jan 8 2010, 03:14 AM
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#34
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Member ![]() ![]() Group: Members Posts: 5 Joined: 15-February 09 Member No.: 1,051 |
HAY!
Build in some server side console variables, especially for the player limit. It doesn't hurt anyone but the server owner if he/she decides to set a 20 man player limit, which Xerocore used to do and I miss. =( Having options is always prefered to having rules. |
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Time is now: 8th September 2010 - 10:11 PM |