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Synergy - Documentation: Custom Entities
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Synergy Documentation

Documentation: Custom Entities

Entity list

trigger_coop
Use this entity for a variety of things, like making triggers require all players to be touching.
This entity also may control the HUD Teamwork element.
game_zone_player
An entity used to count the number of players within a zone.
hud_timer
This entity allows you to create a visual counter on the players HUD. Inside the Object Properties of the entity, you can specify a "Timer Text" message that is shown above the countdown. You can start the timer by firing the "Start" input, after specifying the amount of seconds the timer will last in the Parameter.
info_spawn_manager
A useful entity for teleporting players together in specific locations, aswell as updating player spawn locations.
info_player_coop
This entity decides where the players will spawn.
info_player_equip
With this entity you can decide what weapons, items and ammo the players will spawn with.

Procedural Entity Names

!player
Get the first player the game can find.
!pvsplayer
Get the first player the searching npc can find in his PVS
!activator
Get the entity activating the entity (eg: if a player steps into a trigger, the player will be the !activator entity for that trigger)
!caller
Get the entity that called the current entity (eg: a button that called a function in a logic_relay, then the !caller for the logic relay will be the button)
!self
Get the entity itself.
!rndplayer
Get a random living player
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