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Synergy Documentation

Documentation: Cooperative Maps

Cooperative Entities

trigger_coop
Use this entity for a variety of things, like making triggers require all players to be touching.
This entity also may control the HUD Teamwork element.

Procedural Entity Names

!player
Get the first player the game can find.
!pvsplayer
Get the first player the searching npc can find in his PVS
!activator
Get the entity activating the entity (eg: if a player steps into a trigger, the player will be the !activator entity for that trigger)
!caller
Get the entity that called the current entity (eg: a button that called a function in a logic_relay, then the !caller for the logic relay will be the button)
!self
Get the entity itself.
!rndplayer
Get a random living player