Synergy Documentation
Documentation: Cooperative Maps
Cooperative Entities
- trigger_coop
- Use this entity for a variety of things, like making triggers require all players to be touching.
This entity also may control the HUD Teamwork element.
Procedural Entity Names
- !player
- Get the first player the game can find.
- !pvsplayer
- Get the first player the searching npc can find in his PVS
- !activator
- Get the entity activating the entity (eg: if a player steps into a trigger, the player will be the !activator entity for that trigger)
- !caller
- Get the entity that called the current entity (eg: a button that called a function in a logic_relay, then the !caller for the logic relay will be the button)
- !self
- Get the entity itself.
- !rndplayer
- Get a random living player