| Version 11 | |||
| #143 | Code | Removed the auto map-restart upon all players dying, in lack of the work-in-progress auto-save functionality | By VOSK on 15/01/2009 |
| #142 | Code | Fixed bug where server output would be spammed with "out-of-range" messages from driving backwards with an Airboat | By VOSK on 13/01/2009 |
| #141 | Code | Player Damage Recieve scale has been fixed, it was causing players to die very quickly due to an error in the code | By VOSK on 12/01/2009 |
| #140 | Code | Player respawn time has been adjusted to be slightly shorter | By VOSK on 12/01/2009 |
| #139 | Code | Updated the GAME LIST window, it now can show a web address where you can obtain the listed games/mods and the window has been resized to accomodate said changes | By VOSK on 11/01/2009 |
| #138 | Code | Fixed bug where Linux servers would crash upon map load of d1_trainstation_03, due to "missing models" (character casing) | By VOSK on 10/01/2009 |
| #137 | Code | Added automatic-ducking when trying to jump over objects that are taller than 21 units | By VOSK on 9/01/2009 |
| #136 | Code | Added support to play MINERVA: Metastasis cooperatively (big thanks again to gmc.jimmy for doing up the EDTs) | By VOSK on 8/01/2009 |
| #135 | Code | Fixed bug where changing your spray image then trying to start a new level would crash the game to desktop | By VOSK on 8/01/2009 |
| #134 | Code | Added server option, mp_player_death_items to change what items are dropped by players upon death (0 = none, 1 = ammo, 2 = ammo and weapons) | By VOSK on 7/01/2009 |
| #133 | Code | Added option for donors to change their grenade and SLAM effect colors (grenade trail, SLAM sprite and laser) | By VOSK on 7/01/2009 |
| #132 | Code | Updated the main menu, moved the GAME LIST to the top and added new menu option to access the DONOR FEATURES (which are only accessible by users who have donated) | By VOSK on 7/01/2009 |
| #131 | Code | The trigger_coop entity is now networked to make the HUD element that displays the state of the entity more accurate | By VOSK on 1/01/2009 |
| #130 | Code | Added new text messages system that allows loading of game specific "titles.txt" files (Note: these custom message files also allow a new "$font" command to be used) | By VOSK on 31/12/2008 |
| #129 | Code | Players no longer spawn with the default Half-Life 2: Deathmatch weapons and items anymore (this is the way Half-Life 2 (singleplayer) works too) | By VOSK on 1/01/2009 |
| #128 | Code | Players that are transitioned into a level where a checkpoint has been activated before they're actually active, will now try to spawn near teammates first, before trying checkpoint | By VOSK on 30/12/2008 |
| #127 | Code | Added new input CancelRestorePlayers(void) to the logic_playerproxy entity, so maps can disable the restoration of players coming from previous levels (for scripted events like having players pass through weapon strippers) |
By VOSK on 30/12/2008 |
| #126 | Code | Reduced default player push force from 100 to 60 | By VOSK on 30/12/2008 |
| #125 | Code | NPCs (like Alyx) should no longer have odd follow behavior when selecting what player to follow | By VOSK on 28/12/2008 |
| #124 | Code | Added proper error message to appear when a user tries to play the game while not having HALF-LIFE 2 installed and updated | By VOSK on 26/12/2008 |
| #123 | Code | Players now always respawn with little over half health | By VOSK on 23/12/2008 |
| #122 | Code | Fixed bug where players could avoid falls and/or traps by using the spawn protection time | By VOSK on 20/12/2008 |
| #121 | Code | Fixed an exploit where players could kill themselves to get full health again | By VOSK on 15/11/2008 |
| #120 | Code | Updated Player Info HUD element; player health is now displayed around the player's avatar with ramping color | By VOSK on 12/11/2008 |
| #119 | Code | Fixed bug where the server would crash when a poison zombie would get eaten by a barnacle | By VOSK on 5/11/2008 |