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Development
Version 11
#143 Code Removed the auto map-restart upon all players dying, in lack of the work-in-progress auto-save functionality By VOSK
on 15/01/2009
#142 Code Fixed bug where server output would be spammed with "out-of-range" messages from driving backwards with an Airboat By VOSK
on 13/01/2009
#141 Code Player Damage Recieve scale has been fixed, it was causing players to die very quickly due to an error in the code By VOSK
on 12/01/2009
#140 Code Player respawn time has been adjusted to be slightly shorter By VOSK
on 12/01/2009
#139 Code Updated the GAME LIST window, it now can show a web address where you can obtain the listed games/mods and the window has been resized to accomodate said changes By VOSK
on 11/01/2009
#138 Code Fixed bug where Linux servers would crash upon map load of d1_trainstation_03, due to "missing models" (character casing) By VOSK
on 10/01/2009
#137 Code Added automatic-ducking when trying to jump over objects that are taller than 21 units By VOSK
on 9/01/2009
#136 Code Added support to play MINERVA: Metastasis cooperatively (big thanks again to gmc.jimmy for doing up the EDTs) By VOSK
on 8/01/2009
#135 Code Fixed bug where changing your spray image then trying to start a new level would crash the game to desktop By VOSK
on 8/01/2009
#134 Code Added server option, mp_player_death_items to change what items are dropped by players upon death (0 = none, 1 = ammo, 2 = ammo and weapons) By VOSK
on 7/01/2009
#133 Code Added option for donors to change their grenade and SLAM effect colors (grenade trail, SLAM sprite and laser) By VOSK
on 7/01/2009
#132 Code Updated the main menu, moved the GAME LIST to the top and added new menu option to access the DONOR FEATURES (which are only accessible by users who have donated) By VOSK
on 7/01/2009
#131 Code The trigger_coop entity is now networked to make the HUD element that displays the state of the entity more accurate By VOSK
on 1/01/2009
#130 Code Added new text messages system that allows loading of game specific "titles.txt" files (Note: these custom message files also allow a new "$font" command to be used) By VOSK
on 31/12/2008
#129 Code Players no longer spawn with the default Half-Life 2: Deathmatch weapons and items anymore (this is the way Half-Life 2 (singleplayer) works too) By VOSK
on 1/01/2009
#128 Code Players that are transitioned into a level where a checkpoint has been activated before they're actually active, will now try to spawn near teammates first, before trying checkpoint By VOSK
on 30/12/2008
#127 Code Added new input CancelRestorePlayers(void) to the logic_playerproxy entity, so maps can disable the restoration of players coming from previous levels
(for scripted events like having players pass through weapon strippers)
By VOSK
on 30/12/2008
#126 Code Reduced default player push force from 100 to 60 By VOSK
on 30/12/2008
#125 Code NPCs (like Alyx) should no longer have odd follow behavior when selecting what player to follow By VOSK
on 28/12/2008
#124 Code Added proper error message to appear when a user tries to play the game while not having HALF-LIFE 2 installed and updated By VOSK
on 26/12/2008
#123 Code Players now always respawn with little over half health By VOSK
on 23/12/2008
#122 Code Fixed bug where players could avoid falls and/or traps by using the spawn protection time By VOSK
on 20/12/2008
#121 Code Fixed an exploit where players could kill themselves to get full health again By VOSK
on 15/11/2008
#120 Code Updated Player Info HUD element; player health is now displayed around the player's avatar with ramping color By VOSK
on 12/11/2008
#119 Code Fixed bug where the server would crash when a poison zombie would get eaten by a barnacle By VOSK
on 5/11/2008